Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-09-04 | fix #1269037 Rif walks off-screen when looking at screen at desk | Andrew Kurushin | |
svn-id: r18774 | |||
2005-09-03 | fix 1257536 Dragon walks in the air | Andrew Kurushin | |
some memory allocation minimization svn-id: r18742 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko | |
svn-id: r18526 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18489 | |||
2005-07-01 | implemented sfPickClimbOutPos, sfTossRif | Andrew Kurushin | |
Komodo dragon now works svn-id: r18480 | |||
2005-06-29 | dragon wip1 | Andrew Kurushin | |
svn-id: r18476 | |||
2005-06-12 | fix Hooneyfoot bug | Andrew Kurushin | |
svn-id: r18379 | |||
2005-06-10 | Whitespace changes I made while looking for the sourberry sprite bug. | Torbjörn Andersson | |
svn-id: r18371 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-09 | small trick to avoid doxygen confusion (I hope...) | Max Horn | |
svn-id: r18006 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed small bug | Andrew Kurushin | |
svn-id: r17288 | |||
2005-03-25 | fix wrong multitile offset calculation | Andrew Kurushin | |
svn-id: r17230 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-13 | fixed wrong tile drawing above actors | Andrew Kurushin | |
svn-id: r17129 | |||
2005-03-09 | Indentation. | Torbjörn Andersson | |
svn-id: r17048 | |||
2005-02-26 | fix iso mode object draw order | Andrew Kurushin | |
svn-id: r16936 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-02-26 | iso pathfining work in progress: | Andrew Kurushin | |
- all figures now stands in right way on iso scene startup svn-id: r16931 | |||
2005-02-22 | 3 stage iso drawing implemented: | Andrew Kurushin | |
1)iso scene 2)figure 3)tiles above figure svn-id: r16864 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may ↵ | Max Horn | |
want to move some of those into the graphics/ module one day) svn-id: r15703 | |||
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn | |
svn-id: r15702 | |||
2004-10-30 | Renaming of struct members. | Torbjörn Andersson | |
svn-id: r15696 | |||
2004-10-28 | Renamed some previously unknown variables. | Torbjörn Andersson | |
svn-id: r15695 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson | |
ScummVM. Note that these are only the cases I was able to find in one morning. There may be others left to fix. But I'm sure at least most of them will be found when we start cleaning up the codebase a bit. svn-id: r15641 |