Age | Commit message (Collapse) | Author |
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
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svn-id: r16593
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svn-id: r16264
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svn-id: r16059
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
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svn-id: r15723
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svn-id: r15719
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svn-id: r14566
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svn-id: r14437
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svn-id: r14416
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In fact there were no binary writes at all.
svn-id: r13773
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svn-id: r13726
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svn-id: r13725
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svn-id: r13669
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svn-id: r13666
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code; SDL already gets inited by OSystem (which this code should use, too, of course...); no need to have a simple poly hit test in a separate file
svn-id: r13657
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svn-id: r13655
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svn-id: r13654
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svn-id: r13652
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various unused stuff; const correctness; etc.
svn-id: r13622
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svn-id: r13568
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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svn-id: r13281
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