Age | Commit message (Collapse) | Author |
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svn-id: r16399
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svn-id: r16398
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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MT-32 is perfectly capable of playing General MIDI. My new guess is that
the FM file is for Adlib instead. It certainly sounds better - but quite
different - than playing the GM track through Adlib.
svn-id: r15846
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but I can't be absolutely sure.
I'm also not sure if I'm using the correct music data. I'm fairly sure that
the MUSICGM.RES file is the appropriate choice for "General MIDI", but I
have no way of verifying that the MUSICFM.RES is really the right choice
for MT-32. (Is either of them a good choice for Adlib, or are they both
equally bad?)
svn-id: r15831
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o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
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svn-id: r15690
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svn-id: r15636
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Note that I've only tried this with the music.rsc file from the full Linux
version. It seems likely that the Mac version uses the same file format,
but I have no way of verifying this. I'm told the demos use compressed
audio, so the music files from them probably won't work yet.
svn-id: r15527
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svn-id: r14443
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svn-id: r14395
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Implement music looping.
svn-id: r13899
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This is based on experimentation and guesswork, so it might be wrong, but
it will have to do for now.
svn-id: r13839
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svn-id: r13706
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svn-id: r13687
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re-release of ITE.
Unfortunately I only know the mapping from resource number to file name for
the two tunes in the intro, and the second one causes ScummVM to crash so I
had to disable it.
svn-id: r13682
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svn-id: r13675
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svn-id: r13671
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