Age | Commit message (Collapse) | Author |
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
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want to move some of those into the graphics/ module one day)
svn-id: r15703
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svn-id: r15690
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efficient...
svn-id: r15477
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because it goes to now buggy isometric level. Use debugger to switch
to some word, say, in Dog Castle and there you may go between rooms.
svn-id: r15462
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svn-id: r15458
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svn-id: r15457
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o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command
All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.
svn-id: r15416
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svn-id: r15414
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svn-id: r14538
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svn-id: r14520
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svn-id: r14449
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svn-id: r14443
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svn-id: r14440
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leakage in the engine.
svn-id: r14427
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svn-id: r14419
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animations wasn't caused by this commit :)
svn-id: r14405
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Got rid of static structure in animation.cpp
svn-id: r14397
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standard printf()s left, though.
svn-id: r13791
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In fact there were no binary writes at all.
svn-id: r13773
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svn-id: r13726
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svn-id: r13706
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svn-id: r13687
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code; SDL already gets inited by OSystem (which this code should use, too, of course...); no need to have a simple poly hit test in a separate file
svn-id: r13657
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svn-id: r13624
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various unused stuff; const correctness; etc.
svn-id: r13622
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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