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2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ↵Gregory Montoir
efficient... svn-id: r15477
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
svn-id: r15458
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
svn-id: r15457
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-08-02create objectMap classJonathan Gray
svn-id: r14440
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-05-01indentPaweł Kołodziejski
svn-id: r13706
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564