Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | Reanme more minor struct to comply with our naiming standards. | Eugene Sandulenko | |
svn-id: r18646 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-05-05 | Replaced R_printf() with debug() and warning(). There are still a couple of | Torbjörn Andersson | |
standard printf()s left, though. svn-id: r13791 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-02 | Merged sysgfx.cpp and gfx.cpp to gfx.cpp | Eugene Sandulenko | |
svn-id: r13726 | |||
2004-05-01 | Proper #includes everywhere | Eugene Sandulenko | |
Improved game detector svn-id: r13724 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13708 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-13 | Fixed warning. | Torbjörn Andersson | |
svn-id: r13574 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |