Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r20060
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svn-id: r19142
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o Fix status text color. (Though text is all ITE-specific)
o Enable inventory drawing
o Load inventory sprites
o Hid now unneeded actor loading debug output
svn-id: r19011
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keep whichObject() from crashing, but I don't know why.)
svn-id: r18980
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scene. But there are following problems:
o Inclomplete support for actors speech, so opSpeak is skipped
o For some weird reason actors do not appear at all. Actually code seems to
be trying to read only protagonist frames
o It crashes on reading sprites due to wrong input
svn-id: r18624
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o WIP for metaResources
svn-id: r18620
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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svn-id: r18609
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svn-id: r18604
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svn-id: r18603
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some version should be tested
svn-id: r18585
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different voice files, presumably one for each section of the game plus one
for shared voices. The getContext() function takes an optional second
parameter to indicate which of the resource files is requested.
svn-id: r18575
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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svn-id: r18037
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svn-id: r16399
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svn-id: r16398
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svn-id: r15690
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o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
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svn-id: r14053
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svn-id: r13708
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various unused stuff; const correctness; etc.
svn-id: r13622
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svn-id: r13607
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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