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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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saga.cpp
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2005-11-26
fix source format
Andrew Kurushin
2005-11-26
known color WIP #1
Andrew Kurushin
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
Eugene Sandulenko
2005-10-14
Turned on the automatic computation of dirty rects for ITE. It should make
Torbjörn Andersson
2005-10-14
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
Eugene Sandulenko
2005-10-14
Add language and platform to game description and use that accross the source.
Eugene Sandulenko
2005-10-11
Cleanups. Mostly whitespace.
Torbjörn Andersson
2005-10-08
Read IHNM actor and object strings from the resource file. (This does not
Torbjörn Andersson
2005-10-08
Cleanup.
Torbjörn Andersson
2005-10-08
Now most artefacts are gone and we're in proper panel mode when running
Eugene Sandulenko
2005-10-08
Oops. Fix crash introduced by last commit.
Eugene Sandulenko
2005-10-06
It should always be possible to interrupt the intro with Escape now. Most
Torbjörn Andersson
2005-10-05
IHNM used only 248 colors for game graphics. Top part of the palette
Eugene Sandulenko
2005-09-28
Cleaner code for sfWaitFramesEsc()
Eugene Sandulenko
2005-09-28
Implement sfWaitFramesEsc()
Eugene Sandulenko
2005-09-26
Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
Torbjörn Andersson
2005-09-21
This might allow the multi-OS version to run from CD, though I'm not sure
Torbjörn Andersson
2005-09-02
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
Eugene Sandulenko
2005-08-26
Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant
Torbjörn Andersson
2005-08-16
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
Eugene Sandulenko
2005-08-13
Fix bug #1258537 "ITE: Introduction text is black"
Eugene Sandulenko
2005-08-11
Translate excuse messages and make them work on floppy versions. Earlier
Eugene Sandulenko
2005-08-10
Rename Actor class members to _members.
Eugene Sandulenko
2005-08-08
Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'.
Eugene Sandulenko
2005-08-05
o Some cleanup
Eugene Sandulenko
2005-08-04
Simulate bootparams.
Eugene Sandulenko
2005-07-30
Thread-related IHNM differences.
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-13
German translations for some interface texts, as pointed out by Simon
Torbjörn Andersson
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-19
Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
Eugene Sandulenko
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-03-18
- changescene on fair for tents
Andrew Kurushin
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