Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r20060
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svn-id: r19703
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-move puzzle data to itedata
svn-id: r19411
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svn-id: r19142
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#1328019 "IHNM: French MD5s" and #1094819 "IHNMAIMS: md5's of my cd version"
respectively
svn-id: r19139
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when everything else is :).
svn-id: r19136
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by default by kind permission from Wyrmkeep Entertainment Co.
svn-id: r19125
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ite and ihnm respectively. Sorry, but I had to do it before release, no
autoupgrade as games weren't supported only in developer's version.
Fix bug #1297365 "ITE: Game detection is broken".
Now it distinguishes between DOS CD and Win CD, though it uses platform and
language settings from .ini to do the choice. I.e current games need to be
redetected. Though only these 2 games are affected. I.e. they have exactly
same resource files, just Windows release adds up external patches. These
patches cannot be added to detection as they're stored in subdirectories.
Also I resolved problem between ite-demo-win and ite-demo-linux where latter
is a superset of former. I.e. it has all files which win demo has plus one
additional. And if you try to detect Linux demo it shows you both. Of course
this could be handled by upper solution, but to make sure I count number of
required files for matched versions and remove those which do not have max
number of files. I.e. if 2 games matched and one requires 4 and another one
requires 5 files, then we have 5 files matched which certainly points to
second game not the first.
svn-id: r19074
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That eliminates GF_LANG_DE and GF_MAC_RESOURCES.
svn-id: r19071
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svn-id: r18994
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functionality is implemented but it is enough for now. Lets select any
character.
svn-id: r18982
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scene height for individual panel modes.
svn-id: r18959
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o Latest bit of Game Object structure
o Implemented spiritual barometer
o Fixed Ethics points data type
o Implemented sf74 and sf104
svn-id: r18933
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svn-id: r18907
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font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
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svn-id: r18895
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array is large enough though.
These opcodes modify what I assume to be the game state, so that
information needs to be stored in the savegames. Not for ITE, though, so
savegame compatibility is not broken by this. (Not deliberately, at least.)
svn-id: r18885
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the opposite byte order of the rest of the files. This is needed for the
multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo"
message instead, but it's still an improvement.)
svn-id: r18852
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svn-id: r18798
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in Options Dialog not fully functional"
svn-id: r18738
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names to text Ids.
svn-id: r18699
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spanish version of IHNM.
svn-id: r18676
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add some IHNM panels
svn-id: r18652
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svn-id: r18646
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files to be in macbinary format.
svn-id: r18613
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svn-id: r18610
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svn-id: r18609
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svn-id: r18604
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svn-id: r18602
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svn-id: r18598
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svn-id: r18597
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some version should be tested
svn-id: r18585
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separate entries for the original Windows CD and the first Wyrmkeep
version. The latter has the "patch" files, which include the standalone
MIDI files.
However, since the data files are otherwise indistinguishable, we also need
to be able to detect multiple versions and let the user to the
disambiguation. I've added that functionality in the simplest way I could
think of, in case we want to revert it later.
svn-id: r18565
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
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code cleanups
svn-id: r18523
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svn-id: r18521
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so last sequence should look much better (not perfect)
svn-id: r18516
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svn-id: r18463
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so tunnel may be passed now
svn-id: r18358
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which I'm very grateful.
This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.
In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".
It should work now, though.
svn-id: r18333
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svn-id: r18303
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svn-id: r18298
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game options WIP3
svn-id: r18293
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svn-id: r18282
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svn-id: r18255
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svn-id: r18232
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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