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path: root/saga/saveload.cpp
AgeCommit message (Collapse)Author
2005-10-26Fix bug #1338596 "ITE: Crash when loading old saved game"Eugene Sandulenko
svn-id: r19317
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16Store game title in savefile. Lets us not guess which game save is made forEugene Sandulenko
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
svn-id: r19022
2005-10-11This should ensure that savegames are endian-safe. Unfortunately, I've justTorbjörn Andersson
broken any old savegame made on a big-endian machine. Oh well, better now than after 0.8.0 ... svn-id: r19021
2005-10-04IHNM changes:Eugene Sandulenko
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
2005-09-26Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]Torbjörn Andersson
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
names to text Ids. svn-id: r18699
2005-08-11Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"Eugene Sandulenko
svn-id: r18668
2005-08-11Fix bug #1256704 "ITE: Wrong text display in German version"Eugene Sandulenko
svn-id: r18657
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-08Redraw the interface (primarily the inventory icons) after loading a savedTorbjörn Andersson
game. svn-id: r18512
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-06-29dragon wip1Andrew Kurushin
svn-id: r18476
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
so tunnel may be passed now svn-id: r18358
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-06-02fix - 'holes' in save slot filenamesAndrew Kurushin
svn-id: r18312
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-28game options WIP2Andrew Kurushin
svn-id: r18282
2005-05-23Remove unused static variableMax Horn
svn-id: r18234
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-15add save game chunkAndrew Kurushin
svn-id: r18108
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
implemented inventory save-load svn-id: r18071
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08fixed sfSceneEq bugAndrew Kurushin
fixed load actors entrance removed some orphans svn-id: r17964
2005-04-28 save load preparetionAndrew Kurushin
svn-id: r17852
2005-04-27some load-save preparetionAndrew Kurushin
svn-id: r17836
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726