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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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saveload.cpp
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Author
2005-09-03
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
Eugene Sandulenko
2005-08-16
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
Eugene Sandulenko
2005-08-11
Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"
Eugene Sandulenko
2005-08-11
Fix bug #1256704 "ITE: Wrong text display in German version"
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-08
Redraw the interface (primarily the inventory icons) after loading a saved
Torbjörn Andersson
2005-07-05
- Stripped down unused SURFACE parameter in palette-related functions
Eugene Sandulenko
2005-06-29
dragon wip1
Andrew Kurushin
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-16
placard workaround
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-06-02
fix - 'holes' in save slot filenames
Andrew Kurushin
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-23
Remove unused static variable
Max Horn
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-15
add save game chunk
Andrew Kurushin
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko