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path: root/saga/saveload.cpp
AgeCommit message (Expand)Author
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
2005-08-11Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"Eugene Sandulenko
2005-08-11Fix bug #1256704 "ITE: Wrong text display in German version"Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-08Redraw the interface (primarily the inventory icons) after loading a savedTorbjörn Andersson
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-06-29dragon wip1Andrew Kurushin
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-16placard workaroundAndrew Kurushin
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-06-02fix - 'holes' in save slot filenamesAndrew Kurushin
2005-05-31multiple files save-load implementationAndrew Kurushin
2005-05-28game options WIP2Andrew Kurushin
2005-05-23Remove unused static variableMax Horn
2005-05-23saveload WIPAndrew Kurushin
2005-05-15add save game chunkAndrew Kurushin
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-28 save load preparetionAndrew Kurushin
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko