Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-16 | Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic | Eugene Sandulenko | |
names to text Ids. svn-id: r18699 | |||
2005-08-11 | Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary" | Eugene Sandulenko | |
svn-id: r18668 | |||
2005-08-11 | Fix bug #1256704 "ITE: Wrong text display in German version" | Eugene Sandulenko | |
svn-id: r18657 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-08 | Redraw the interface (primarily the inventory icons) after loading a saved | Torbjörn Andersson | |
game. svn-id: r18512 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-06-29 | dragon wip1 | Andrew Kurushin | |
svn-id: r18476 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-16 | placard workaround | Andrew Kurushin | |
svn-id: r18402 | |||
2005-06-05 | implements sfScriptClimb, sfThrowActor, sfChangeActorScene | Andrew Kurushin | |
so tunnel may be passed now svn-id: r18358 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-06-02 | fix - 'holes' in save slot filenames | Andrew Kurushin | |
svn-id: r18312 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-23 | Remove unused static variable | Max Horn | |
svn-id: r18234 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-15 | add save game chunk | Andrew Kurushin | |
svn-id: r18108 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-28 | save load preparetion | Andrew Kurushin | |
svn-id: r17852 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 |