Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-11-05 | Call flush() in the savegame stream, when saving. I think SAGA, Simon and | Torbjörn Andersson | |
BS2 were the last engines that didn't. But I could be mistaken. svn-id: r19463 | |||
2005-10-26 | Fix bug #1338596 "ITE: Crash when loading old saved game" | Eugene Sandulenko | |
svn-id: r19317 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-16 | Store game title in savefile. Lets us not guess which game save is made for | Eugene Sandulenko | |
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | This should ensure that savegames are endian-safe. Unfortunately, I've just | Torbjörn Andersson | |
broken any old savegame made on a big-endian machine. Oh well, better now than after 0.8.0 ... svn-id: r19021 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-09-26 | Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[] | Torbjörn Andersson | |
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885 | |||
2005-09-03 | o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison" | Eugene Sandulenko | |
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740 | |||
2005-08-16 | Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic | Eugene Sandulenko | |
names to text Ids. svn-id: r18699 | |||
2005-08-11 | Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary" | Eugene Sandulenko | |
svn-id: r18668 | |||
2005-08-11 | Fix bug #1256704 "ITE: Wrong text display in German version" | Eugene Sandulenko | |
svn-id: r18657 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-08 | Redraw the interface (primarily the inventory icons) after loading a saved | Torbjörn Andersson | |
game. svn-id: r18512 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-06-29 | dragon wip1 | Andrew Kurushin | |
svn-id: r18476 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-16 | placard workaround | Andrew Kurushin | |
svn-id: r18402 | |||
2005-06-05 | implements sfScriptClimb, sfThrowActor, sfChangeActorScene | Andrew Kurushin | |
so tunnel may be passed now svn-id: r18358 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-06-02 | fix - 'holes' in save slot filenames | Andrew Kurushin | |
svn-id: r18312 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-23 | Remove unused static variable | Max Horn | |
svn-id: r18234 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-15 | add save game chunk | Andrew Kurushin | |
svn-id: r18108 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-28 | save load preparetion | Andrew Kurushin | |
svn-id: r17852 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 |