Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-20 | fix animation bug at rats | Andrew Kurushin | |
svn-id: r18416 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-16 | placard workaround | Andrew Kurushin | |
svn-id: r18402 | |||
2005-06-11 | rewritten animation loading | Andrew Kurushin | |
removed animation warnings during game process svn-id: r18377 | |||
2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
svn-id: r18340 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-05-30 | fix start clipping issue | Andrew Kurushin | |
svn-id: r18300 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
svn-id: r17790 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-23 | Whitespace | Torbjörn Andersson | |
svn-id: r17771 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-20 | fixed actors bug after all demo passed | Andrew Kurushin | |
svn-id: r17717 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin | |
svn-id: r17289 | |||
2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵ | Andrew Kurushin | |
tent) svn-id: r17286 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-02-24 | I'm not quite sure if this is the correct fix, but by not calling | Torbjörn Andersson | |
updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
2005-01-17 | o Proper implementation of sfPlaySound() which knows about CD<->floppy | Eugene Sandulenko | |
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586 | |||
2005-01-16 | - some fix to previous | Andrew Kurushin | |
svn-id: r16575 | |||
2005-01-16 | actors entry list implemented | Andrew Kurushin | |
test: in ITE type "scene_change 130" at console svn-id: r16574 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-07 | Eliminate _scene->getMode() and use scene flags instead | Eugene Sandulenko | |
svn-id: r16482 | |||
2005-01-07 | fixing scene transition | Andrew Kurushin | |
svn-id: r16480 | |||
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko | |
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472 | |||
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson | |
no longer needed. svn-id: r16450 | |||
2005-01-06 | some actor walking fixes | Andrew Kurushin | |
svn-id: r16445 | |||
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko | |
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443 | |||
2005-01-04 | - some walking addition | Andrew Kurushin | |
svn-id: r16426 | |||
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko | |
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425 | |||
2005-01-04 | - added setup of followers position at start of scene | Andrew Kurushin | |
svn-id: r16423 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-29 | - fixed canWalk bug | Andrew Kurushin | |
svn-id: r16378 | |||
2004-12-29 | PALETTE_FADE_DURATION -> kNormalFadeDuration | Eugene Sandulenko | |
svn-id: r16373 | |||
2004-12-28 | - many actor walk related functions added | Andrew Kurushin | |
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363 | |||
2004-12-28 | o Fixed animation playback | Eugene Sandulenko | |
o Implemented almost all animation opcodes svn-id: r16352 |