Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | Oops, made a typo when rewriting that comment. | Torbjörn Andersson | |
svn-id: r18973 | |||
2005-10-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r18972 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-08-16 | Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic | Eugene Sandulenko | |
names to text Ids. svn-id: r18699 | |||
2005-08-12 | Fix bug #1257459 "ITE: Game crashes at airport" | Eugene Sandulenko | |
svn-id: r18671 | |||
2005-08-11 | Translate excuse messages and make them work on floppy versions. Earlier | Eugene Sandulenko | |
it just crashed there. svn-id: r18659 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-09 | o Fix some game parameters for IHNM | Eugene Sandulenko | |
o Load voices LUT for IHNM svn-id: r18640 | |||
2005-08-08 | oops. debug output slipped in. | Eugene Sandulenko | |
svn-id: r18638 | |||
2005-08-08 | Fix bug #1252277 "ITE: Actions not performed under OS X" | Eugene Sandulenko | |
svn-id: r18637 | |||
2005-08-08 | Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'. | Eugene Sandulenko | |
Argh! why _several_ errors and not one by one? svn-id: r18633 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-06-10 | When setting a new verb, clear the "pointer object", i.e. the variable that | Torbjörn Andersson | |
keeps track of whatever object the pointer is hovering over. This way, the pointer object will be updated but with the new verb applied to it. I was getting tired of having to move the cursor off and on the object whenever I changed verb. This isn't exactly how the original engine did it, but it appears to work. svn-id: r18373 | |||
2005-06-08 | Added IHNM "main strings" resource. It's trial-and-error, so it may be the | Torbjörn Andersson | |
wrong one, but it does contain the verb strings. Unlike IHNM, it does not contain the object names. We'll need to do something about that eventually. svn-id: r18365 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-09 | Indentation. | Torbjörn Andersson | |
svn-id: r17048 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko | |
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662 | |||
2005-01-22 | all opcodes revisited | Andrew Kurushin | |
all ITE opcodes supported (now we should go through scriptFunctions) svn-id: r16617 | |||
2005-01-22 | another 19 opcodes | Andrew Kurushin | |
svn-id: r16616 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin | |
Actors & Objects can be hited svn-id: r16596 | |||
2005-01-18 | partly implemented game objects | Andrew Kurushin | |
svn-id: r16595 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-17 | First batch of converse implementation in scripts. To see it type | Eugene Sandulenko | |
'scene_change 33' in debugger. svn-id: r16588 | |||
2005-01-17 | Initialize a few variables to fix Valgrind warnings. (I'm hoping they were | Torbjörn Andersson | |
the reason the ITE intro crashed for me.) I still get read warnings in Sprite::decodeRLEBuffer() though. Also added a couple of hacks to keep the IHNM intro alive. Once we support IHNM actors, we'll be able to remove them. svn-id: r16579 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 | |||
2005-01-13 | - introduced SagaEngine::getTextString (for i18n it should route to ↵ | Andrew Kurushin | |
corresponding string array) - first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc - added comments and some fields to GameDisplayInfo svn-id: r16554 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | Added proper IHNM scripts lut and run scripts, though not much to see. | Eugene Sandulenko | |
svn-id: r16509 | |||
2005-01-08 | begining of verb implementation | Andrew Kurushin | |
introduced getObjectName svn-id: r16491 | |||
2005-01-03 | - script execution stops properly | Andrew Kurushin | |
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-02 | The 'n_voices' field of the voice LUT was never assigned a value. So if | Torbjörn Andersson | |
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-29 | Might as well initialise this variable. | Torbjörn Andersson | |
svn-id: r16370 |