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path: root/saga/sdebug.cpp
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2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
svn-id: r14566
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
svn-id: r14450
2004-08-03Move FONT_* to class.Eugene Sandulenko
svn-id: r14449
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
svn-id: r14428
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
svn-id: r14425
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-01indentPaweł Kołodziejski
svn-id: r13713
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564