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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sfuncs.cpp
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2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-04-17
Renamed 2 script functions which are correct.
Eugene Sandulenko
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-04-16
fixed ram dialog crash
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-08
Apparently, in IHNM opcode #75 can take three parameters. Added stub to
Torbjörn Andersson
2005-03-08
Fixed typo.
Torbjörn Andersson
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-28
Let IHNM run again. It has 105 script functions.
Eugene Sandulenko
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-25
The sfRand() script function was slightly wrong
Torbjörn Andersson
2005-01-23
Another spot of kReplyOnce usage. Thanks to proper memory addressing now
Eugene Sandulenko
2005-01-23
Reenable stub for latter demos in sfScriptGotoScene()
Eugene Sandulenko
2005-01-23
Fix warnings
Max Horn
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
2005-01-22
- removed returning value from scriptFunctions
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-16
sfPlayMusic() takes two parameters in IHNM. Since our current
Torbjörn Andersson
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
Fix warning
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-31
Slight adjustment of placard text position. It's still not identical to the
Torbjörn Andersson
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-29
Implemented the "placard" functions, because they're such a nice visual
Torbjörn Andersson
2004-12-28
- many actor walk related functions added
Andrew Kurushin
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