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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sndres.cpp
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Author
2005-08-11
Fix bug #1256701 "ITE: Crashes during conversations"
Eugene Sandulenko
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-08-04
macBinary resource support
Andrew Kurushin
2005-07-31
Fixed warnings.
Torbjörn Andersson
2005-07-30
added Patch.re_ support
Andrew Kurushin
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-26
fixed sound in many variation
Andrew Kurushin
2005-07-19
Play the correct digital music. (And removed some unnecessary blank lines.)
Torbjörn Andersson
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-04-06
Removed system includes.
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
Use Fingolfin's new WAV code.
Torbjörn Andersson
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
Mark some places which probably should use loadWAVFromStream(); maybe some of...
Max Horn
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-24
- aninamation cycle now approach to original
Andrew Kurushin
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-11
use loadVOCFromStream
Max Horn
2004-11-26
Added looping background noise to the IHNM intro. I don't know if it's the
Torbjörn Andersson
2004-11-25
Fixed a really stupid memory leak I introduced yesterday.
Torbjörn Andersson
2004-11-24
Added the voice-overs and partial subtitles for the IHNM intro monologue.
Torbjörn Andersson
2004-11-18
Partial support for WAV sound playback, which apparently will be needed for
Torbjörn Andersson
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-19
Initial, and slightly buggy, support for sound effects.
Torbjörn Andersson
2004-10-16
fixed warnings
Paweł Kołodziejski
2004-10-10
Fixed the nasty "pop" when playing the standalone VOC file in the intro.
Torbjörn Andersson
2004-10-01
Set up file paths to handle the differences between the file layout of the
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-06-27
Cleanup for MemoryReadStream; made it match the File-class interface
Max Horn
2004-05-17
Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep
Torbjörn Andersson
2004-05-05
workaround warning - fixme
Paweł Kołodziejski
2004-05-04
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
Eugene Sandulenko
2004-05-01
All graphics and input now is in OSystem.
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-30
Added fixme comment about a bug that happens (at least) in the Wyrmkeep
Torbjörn Andersson
2004-04-29
Voices are played
Eugene Sandulenko
2004-04-28
Objectizing sound.cpp
Eugene Sandulenko
2004-04-28
Rename Snd object to SndRes
Eugene Sandulenko
2004-04-28
Objectize sndres.cpp
Eugene Sandulenko
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