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path: root/saga/sound.cpp
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2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
svn-id: r15614
2004-10-10Fixed the nasty "pop" when playing the standalone VOC file in the intro.Torbjörn Andersson
Fixed the overlap when playing the standalone IAF file in the intro. svn-id: r15508
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840
2004-05-01indentPaweł Kołodziejski
svn-id: r13715
2004-04-29Fix warningMax Horn
svn-id: r13681
2004-04-29Music.cpp objectizing.Eugene Sandulenko
Initial MIDI checkin, doesn't work svn-id: r13670
2004-04-29Voices are playedEugene Sandulenko
svn-id: r13668
2004-04-28Objectizing sound.cppEugene Sandulenko
svn-id: r13667
2004-04-28Rename syssound.cpp to sound.cppEugene Sandulenko
svn-id: r13666