Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson | |
svn-id: r15614 | |||
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson | |
Fixed the overlap when playing the standalone IAF file in the intro. svn-id: r15508 | |||
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson | |
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13715 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-29 | Music.cpp objectizing. | Eugene Sandulenko | |
Initial MIDI checkin, doesn't work svn-id: r13670 | |||
2004-04-29 | Rename sysmusic.cpp to music.cpp | Eugene Sandulenko | |
svn-id: r13669 | |||
2004-04-29 | Voices are played | Eugene Sandulenko | |
svn-id: r13668 | |||
2004-04-28 | Objectizing sound.cpp | Eugene Sandulenko | |
svn-id: r13667 |