Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko | |
svn-id: r18996 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-08 | Extended the sprite draw() functions so that a clip rect can be specified, | Torbjörn Andersson | |
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
o Started to restore inventory functionality svn-id: r17666 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin | |
Actors & Objects can be hited svn-id: r16596 | |||
2005-01-09 | rewritten sprite class | Andrew Kurushin | |
- sprites decoded on first load - some speed optimization - actors uses kExtended flag to append spriteList svn-id: r16497 | |||
2005-01-08 | begining of verb implementation | Andrew Kurushin | |
introduced getObjectName svn-id: r16491 | |||
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko | |
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-21 | Implement sprites scaling. Though it seems too zealous for me, i.e. sprites | Eugene Sandulenko | |
scale down too fast. Will compare it with original soon. svn-id: r16244 | |||
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin | |
TODO: decodeRLESprite must do scale svn-id: r16135 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-08-22 | o Eliminate all structure _tags. | Eugene Sandulenko | |
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686 | |||
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko | |
svn-id: r14451 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13715 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-25 | Fix many warnings; use C++ type system instead of C style typedefs; removed ↵ | Max Horn | |
various unused stuff; const correctness; etc. svn-id: r13622 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |