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AgeCommit message (Collapse)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-11Some IHNM changes:Eugene Sandulenko
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
svn-id: r18996
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515
2005-04-22implemented inventoryAndrew Kurushin
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
o Started to restore inventory functionality svn-id: r17666
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-01-18implemented Sprite::hitTestAndrew Kurushin
Actors & Objects can be hited svn-id: r16596
2005-01-09rewritten sprite classAndrew Kurushin
- sprites decoded on first load - some speed optimization - actors uses kExtended flag to append spriteList svn-id: r16497
2005-01-08begining of verb implementationAndrew Kurushin
introduced getObjectName svn-id: r16491
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
scale down too fast. Will compare it with original soon. svn-id: r16244
2004-12-19- implemented perspective actors calculationAndrew Kurushin
TODO: decodeRLESprite must do scale svn-id: r16135
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686
2004-08-03Move SPRITE_ to a classEugene Sandulenko
svn-id: r14451
2004-05-01indentPaweł Kołodziejski
svn-id: r13715
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564