Age | Commit message (Collapse) | Author |
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svn-id: r19142
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o Fix status text color. (Though text is all ITE-specific)
o Enable inventory drawing
o Load inventory sprites
o Hid now unneeded actor loading debug output
svn-id: r19011
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svn-id: r18996
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svn-id: r18604
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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code cleanups
svn-id: r18523
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so last sequence should look much better (not perfect)
svn-id: r18516
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and used that to clip the puzzle piece being moved around to avoid
graphics glitches.
svn-id: r18515
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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o Started to restore inventory functionality
svn-id: r17666
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svn-id: r16802
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Actors & Objects can be hited
svn-id: r16596
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- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
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introduced getObjectName
svn-id: r16491
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o Support for sprites in Mac versions
o Improvements on scene flags
o More code on proper interface modes handling. Just a tiny bit was committed
as other stuff breaks intro due to incompleteness.
svn-id: r16425
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svn-id: r16399
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svn-id: r16398
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scale down too fast. Will compare it with original soon.
svn-id: r16244
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TODO: decodeRLESprite must do scale
svn-id: r16135
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svn-id: r15690
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o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
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svn-id: r14451
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svn-id: r13715
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svn-id: r13687
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various unused stuff; const correctness; etc.
svn-id: r13622
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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