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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sthread.cpp
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2005-01-16
Some more untested opcode fixes. (By the way, I was wrong the other day:
Torbjörn Andersson
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-14
Fixed the "random branch" opcode, I hope. I haven't tested it. The first
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-05
Fixed bad speech/script regression.
Torbjörn Andersson
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-17
- all actors creates on start
Andrew Kurushin
2004-12-17
actors rearrangement bugfix
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-14
Fix stub a bit. Might garble rest of script otherwise.
Oliver Kiehl
2004-11-06
Add stub for every script function
Eugene Sandulenko
2004-10-28
replaced printf usage in saga
Paweł Kołodziejski
2004-10-27
Implement some script functions and report stubs.
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-22
Fixed two of my own stupid bugs:
Torbjörn Andersson
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-19
Increased debug level in the name of sanity.
Torbjörn Andersson
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-10-03
A few, mostly untested, fixes to the SAGA script engine:
Torbjörn Andersson
2004-09-23
Replaced the standard stack with a custom-made. In the original SAGA engine
Torbjörn Andersson
2004-09-21
The TourneySetup script now runs and finishes cleanly. However, this is not
Torbjörn Andersson
2004-09-19
Update the script's program counter in a more sane way. The opening script
Torbjörn Andersson
2004-08-26
add some comments about unimplemented opcodes
Jonathan Gray
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-12
Drop SSTACK_ in favor of common/stack.h implementation.
Eugene Sandulenko
2004-08-12
Launch scene start script.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
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