Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-08-10 | Implement part of chapter selection panel. | Eugene Sandulenko | |
svn-id: r18643 | |||
2005-08-09 | o Fix some game parameters for IHNM | Eugene Sandulenko | |
o Load voices LUT for IHNM svn-id: r18640 | |||
2005-08-08 | oops. debug output slipped in. | Eugene Sandulenko | |
svn-id: r18638 | |||
2005-08-08 | Fix bug #1252277 "ITE: Actions not performed under OS X" | Eugene Sandulenko | |
svn-id: r18637 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-08-04 | fixed DUMMY resource in old mac cd | Andrew Kurushin | |
fixed intro voice at endscene svn-id: r18616 | |||
2005-07-31 | Prevent infinite loop in executeThreads() for IHNM. I don't know if this is | Torbjörn Andersson | |
the correct behaviour, but surely it's less evil now? svn-id: r18606 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-30 | Thread-related IHNM differences. | Eugene Sandulenko | |
svn-id: r18602 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-24 | assign sf94 name | Andrew Kurushin | |
svn-id: r18579 | |||
2005-07-21 | More IHNM differences | Eugene Sandulenko | |
svn-id: r18574 | |||
2005-07-21 | Partially implemented differences in IHNM script functions. | Eugene Sandulenko | |
svn-id: r18573 | |||
2005-07-19 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r18564 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-15 | Don't access the thread after sfScriptGotoScene. As the comment points out, | Torbjörn Andersson | |
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399 | |||
2005-06-15 | some renames | Andrew Kurushin | |
svn-id: r18397 | |||
2005-06-13 | Fix crash on chasm. | Eugene Sandulenko | |
svn-id: r18383 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-11 | Slightly more informative error message. (I get this if I try to speak to | Torbjörn Andersson | |
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544 | |||
2005-04-03 | -fixed interpreter bug: on opCall now pushes additional data for compatibly | Andrew Kurushin | |
ps:doors can be opened svn-id: r17350 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-03-29 | fixed gcc ISO C++ error | Andrew Kurushin | |
svn-id: r17287 | |||
2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵ | Andrew Kurushin | |
tent) svn-id: r17286 | |||
2005-01-28 | Let IHNM run again. It has 105 script functions. | Eugene Sandulenko | |
svn-id: r16653 | |||
2005-01-22 | - removed returning value from scriptFunctions | Andrew Kurushin | |
- implement some scriptFunctions svn-id: r16618 | |||
2005-01-22 | all opcodes revisited | Andrew Kurushin | |
all ITE opcodes supported (now we should go through scriptFunctions) svn-id: r16617 | |||
2005-01-22 | another 19 opcodes | Andrew Kurushin | |
svn-id: r16616 | |||
2005-01-22 | rewritten 15 opcodes | Andrew Kurushin | |
svn-id: r16615 | |||
2005-01-22 | Whitespace and indentation. | Torbjörn Andersson | |
svn-id: r16614 | |||
2005-01-21 | some opcode fixes: | Andrew Kurushin | |
opReturnV svn-id: r16609 | |||
2005-01-21 | Fix portability | Eugene Sandulenko | |
svn-id: r16608 | |||
2005-01-21 | now you can try to: | Andrew Kurushin | |
- talk to someone - look at something svn-id: r16607 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
2005-01-17 | First batch of converse implementation in scripts. To see it type | Eugene Sandulenko | |
'scene_change 33' in debugger. svn-id: r16588 | |||
2005-01-16 | Some more untested opcode fixes. (By the way, I was wrong the other day: | Torbjörn Andersson | |
The first IHNM script does not use random branching after all.) svn-id: r16573 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 | |||
2005-01-14 | Fixed the "random branch" opcode, I hope. I haven't tested it. The first | Torbjörn Andersson | |
IHNM script seems to use it, but doesn't get that far because it terminates on an unknown script function. svn-id: r16558 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-08 | begining of verb implementation | Andrew Kurushin | |
introduced getObjectName svn-id: r16491 | |||
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko | |
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443 | |||
2005-01-05 | Fixed bad speech/script regression. | Torbjörn Andersson | |
svn-id: r16436 | |||
2005-01-03 | - script execution stops properly | Andrew Kurushin | |
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 |