Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-29 | - fixing compilation | Andrew Kurushin | |
svn-id: r16376 | |||
2004-12-29 | - some work in progress | Andrew Kurushin | |
svn-id: r16375 | |||
2004-12-29 | Just compared with original. Correct fade durations confirmed. I just used | Eugene Sandulenko | |
to our 3x slower ones :). svn-id: r16374 | |||
2004-12-29 | PALETTE_FADE_DURATION -> kNormalFadeDuration | Eugene Sandulenko | |
svn-id: r16373 | |||
2004-12-29 | Let user exit at the transition, i.e. process user input | Eugene Sandulenko | |
svn-id: r16372 | |||
2004-12-29 | Implemented the "placard" functions, because they're such a nice visual | Torbjörn Andersson | |
feedback that something right is happening. svn-id: r16371 | |||
2004-12-29 | Might as well initialise this variable. | Torbjörn Andersson | |
svn-id: r16370 | |||
2004-12-29 | - fixed fingolfin notification | Andrew Kurushin | |
svn-id: r16369 | |||
2004-12-29 | Fix warning. SAGA coders should fix this properly :-) | Max Horn | |
svn-id: r16367 | |||
2004-12-28 | Fix regression with IHNM. | Eugene Sandulenko | |
Add IHNM demo MD5s. demo does not work at all yet svn-id: r16365 | |||
2004-12-28 | -addition to previous | Andrew Kurushin | |
svn-id: r16364 | |||
2004-12-28 | - many actor walk related functions added | Andrew Kurushin | |
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363 | |||
2004-12-28 | Remove leftover debug message | Eugene Sandulenko | |
svn-id: r16361 | |||
2004-12-28 | Added MD5 sums for IHNM so that we can watch the intro again. It seems to | Torbjörn Andersson | |
have developed a few regressions though. svn-id: r16358 | |||
2004-12-28 | Partial fix for Mac intro. Sprites are still incorrect because of lack of | Eugene Sandulenko | |
m68k asm knowledge :) svn-id: r16356 | |||
2004-12-28 | Implement rest of animation-related opcodes. | Eugene Sandulenko | |
svn-id: r16353 | |||
2004-12-28 | o Fixed animation playback | Eugene Sandulenko | |
o Implemented almost all animation opcodes svn-id: r16352 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Added MD5 sum for Linux music file. | Torbjörn Andersson | |
svn-id: r16340 | |||
2004-12-27 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16339 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | o Merge game detection and game probing in one function | Eugene Sandulenko | |
o Print out message about unknown MD5s svn-id: r16313 | |||
2004-12-25 | There is no 'max' function on some of our targets | Max Horn | |
svn-id: r16309 | |||
2004-12-25 | - some "actors walk" work progression | Andrew Kurushin | |
svn-id: r16308 | |||
2004-12-25 | There appeared to be different DOS CD version. Also fixed DOS demo detection | Eugene Sandulenko | |
svn-id: r16307 | |||
2004-12-24 | - compile error fix | Andrew Kurushin | |
svn-id: r16300 | |||
2004-12-24 | - remove old stuff | Andrew Kurushin | |
- work on "walking" in progress svn-id: r16298 | |||
2004-12-24 | - fixed actors state after end of speech | Andrew Kurushin | |
svn-id: r16297 | |||
2004-12-24 | - resolved protagonist swapping problem | Andrew Kurushin | |
svn-id: r16296 | |||
2004-12-24 | -fixing second speech line cut | Andrew Kurushin | |
svn-id: r16295 | |||
2004-12-24 | Add FIXME to newly added actor animation code | Eugene Sandulenko | |
svn-id: r16293 | |||
2004-12-24 | Implement proper game autodetection | Eugene Sandulenko | |
svn-id: r16292 | |||
2004-12-24 | - aninamation cycle now approach to original | Andrew Kurushin | |
svn-id: r16290 | |||
2004-12-24 | - opCCall* on debuglevel==9 shows script function name | Andrew Kurushin | |
svn-id: r16289 | |||
2004-12-24 | - fix of 8 to 4 direction conversion | Andrew Kurushin | |
- added sfSetActorState function svn-id: r16288 | |||
2004-12-23 | o Lowercased all filenames for better readability | Eugene Sandulenko | |
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273 | |||
2004-12-22 | sdata.cpp not needed anymore | Eugene Sandulenko | |
svn-id: r16264 | |||
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin | |
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263 | |||
2004-12-22 | o Fix regression with Mac versions | Eugene Sandulenko | |
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-21 | Implement sprites scaling. Though it seems too zealous for me, i.e. sprites | Eugene Sandulenko | |
scale down too fast. Will compare it with original soon. svn-id: r16244 | |||
2004-12-21 | - some fixes for previous commit (incrementation of sampleResourceId) | Andrew Kurushin | |
- previous commit also introduce sound speech of first scene in ITE DOS version svn-id: r16240 | |||
2004-12-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r16239 | |||
2004-12-21 | - rewritten actors speech engine : | Andrew Kurushin | |
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237 | |||
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin | |
TODO: decodeRLESprite must do scale svn-id: r16135 | |||
2004-12-18 | now actors will not stuck in the middle of dialog | Andrew Kurushin | |
svn-id: r16123 | |||
2004-12-18 | - updating actors state so they can be clipped on drawing (intro now runs ↵ | Andrew Kurushin | |
without artefact) - order list now uses only in draw section - drawList rename to drawActors svn-id: r16122 | |||
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin | |
svn-id: r16119 | |||
2004-12-17 | - all actors creates on start | Andrew Kurushin | |
- many parts renamed to proper names regression: unexpected actor apeared while intro is played svn-id: r16104 |