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2004-12-29- fixing compilationAndrew Kurushin
svn-id: r16376
2004-12-29- some work in progressAndrew Kurushin
svn-id: r16375
2004-12-29Just compared with original. Correct fade durations confirmed. I just usedEugene Sandulenko
to our 3x slower ones :). svn-id: r16374
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
svn-id: r16373
2004-12-29Let user exit at the transition, i.e. process user inputEugene Sandulenko
svn-id: r16372
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
feedback that something right is happening. svn-id: r16371
2004-12-29Might as well initialise this variable.Torbjörn Andersson
svn-id: r16370
2004-12-29- fixed fingolfin notificationAndrew Kurushin
svn-id: r16369
2004-12-29Fix warning. SAGA coders should fix this properly :-)Max Horn
svn-id: r16367
2004-12-28Fix regression with IHNM.Eugene Sandulenko
Add IHNM demo MD5s. demo does not work at all yet svn-id: r16365
2004-12-28-addition to previousAndrew Kurushin
svn-id: r16364
2004-12-28- many actor walk related functions addedAndrew Kurushin
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363
2004-12-28Remove leftover debug messageEugene Sandulenko
svn-id: r16361
2004-12-28Added MD5 sums for IHNM so that we can watch the intro again. It seems toTorbjörn Andersson
have developed a few regressions though. svn-id: r16358
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
m68k asm knowledge :) svn-id: r16356
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
svn-id: r16353
2004-12-28o Fixed animation playbackEugene Sandulenko
o Implemented almost all animation opcodes svn-id: r16352
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
svn-id: r16340
2004-12-27Removed unused variable.Torbjörn Andersson
svn-id: r16339
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
o Print out message about unknown MD5s svn-id: r16313
2004-12-25There is no 'max' function on some of our targetsMax Horn
svn-id: r16309
2004-12-25- some "actors walk" work progressionAndrew Kurushin
svn-id: r16308
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
svn-id: r16307
2004-12-24- compile error fixAndrew Kurushin
svn-id: r16300
2004-12-24- remove old stuffAndrew Kurushin
- work on "walking" in progress svn-id: r16298
2004-12-24- fixed actors state after end of speechAndrew Kurushin
svn-id: r16297
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
svn-id: r16296
2004-12-24-fixing second speech line cutAndrew Kurushin
svn-id: r16295
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
svn-id: r16293
2004-12-24Implement proper game autodetectionEugene Sandulenko
svn-id: r16292
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
svn-id: r16290
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
svn-id: r16289
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
- added sfSetActorState function svn-id: r16288
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273
2004-12-22sdata.cpp not needed anymoreEugene Sandulenko
svn-id: r16264
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
scale down too fast. Will compare it with original soon. svn-id: r16244
2004-12-21- some fixes for previous commit (incrementation of sampleResourceId)Andrew Kurushin
- previous commit also introduce sound speech of first scene in ITE DOS version svn-id: r16240
2004-12-21Fixed warning.Torbjörn Andersson
svn-id: r16239
2004-12-21- rewritten actors speech engine :Andrew Kurushin
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
2004-12-19- implemented perspective actors calculationAndrew Kurushin
TODO: decodeRLESprite must do scale svn-id: r16135
2004-12-18now actors will not stuck in the middle of dialogAndrew Kurushin
svn-id: r16123
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs ↵Andrew Kurushin
without artefact) - order list now uses only in draw section - drawList rename to drawActors svn-id: r16122
2004-12-18sprite loading fix in win demoAndrew Kurushin
svn-id: r16119
2004-12-17- all actors creates on startAndrew Kurushin
- many parts renamed to proper names regression: unexpected actor apeared while intro is played svn-id: r16104