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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-24
Fixed warning. (Unused variables.)
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-24
I believe this is the correct fix for the sanctuary door bug.
Torbjörn Andersson
2005-04-23
Remove StringMap class from map.h (at least for now)
Max Horn
2005-04-23
Whitespace
Torbjörn Andersson
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
* Added new virtual base class 'Stream', ReadStream and
Max Horn
2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
fixed non assigned buttons in IHNM
Andrew Kurushin
2005-04-22
Changed "BYTE" to "int".
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
Implement inventoryItemPosition()
Eugene Sandulenko
2005-04-20
fixed actors bug after all demo passed
Andrew Kurushin
2005-04-19
Separate occaionally glued intro sentence words.
Eugene Sandulenko
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-19
Fixed warnings.
Torbjörn Andersson
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-04-17
Renamed 2 script functions which are correct.
Eugene Sandulenko
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-04-16
fixed ram dialog crash
Andrew Kurushin
2005-04-11
Slightly more informative error message. (I get this if I try to speak to
Torbjörn Andersson
2005-04-06
Removed system includes.
Torbjörn Andersson
2005-04-03
Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...
Jerome Fisher
2005-04-03
-fixed interpreter bug: on opCall now pushes additional data for compatibly
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-04-02
some world map fix:
Andrew Kurushin
2005-03-29
fixed script params (some fair animals should walk now)
Andrew Kurushin
2005-03-29
fixed small bug
Andrew Kurushin
2005-03-29
fixed gcc ISO C++ error
Andrew Kurushin
2005-03-29
endScene now aborts all running threads (fixing Okk stuckiness on way out of ...
Andrew Kurushin
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-03-25
fix wrong multitile offset calculation
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-03-12
rand() -> _rnd.getRandomNumber() in SAGA code.
Eugene Sandulenko
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-09
Indentation.
Torbjörn Andersson
2005-03-09
Updated comment. (ScummVM no longer crashes if I try to run what I think is
Torbjörn Andersson
2005-03-08
Apparently, in IHNM opcode #75 can take three parameters. Added stub to
Torbjörn Andersson
2005-03-08
Fixed typo.
Torbjörn Andersson
2005-03-08
Added constant for the resource number for the first IHNM scene. Actually,
Torbjörn Andersson
2005-03-07
Indentation
Torbjörn Andersson
2005-02-26
fix iso mode object draw order
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
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