Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-09 | small trick to avoid doxygen confusion (I hope...) | Max Horn | |
svn-id: r18006 | |||
2005-05-09 | Either document all params or none, anything inbetween causes Doxygen to ↵ | Max Horn | |
complain loudly svn-id: r18001 | |||
2005-05-09 | Fixed failed assertion when entering the Elk King's court. It looks like a | Torbjörn Andersson | |
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | Changed error() to warning() since it appears to be relatively harmless. Is | Torbjörn Andersson | |
the 'start' field even used? Anyway, the entrance to the forest can now be entered. The animation code will produce an "Anim::play: Error decoding frame 40!" warning in addition to the previous one, but I don't see any visible errors in the scene. svn-id: r17968 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-05-03 | o Fixed ADPCM decoder length bug | Eugene Sandulenko | |
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904 | |||
2005-05-03 | Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. | Eugene Sandulenko | |
Implemented IMA ADPCM decoder. svn-id: r17903 | |||
2005-04-28 | save load preparetion | Andrew Kurushin | |
svn-id: r17852 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-24 | You can safely delete/free null pointers | Max Horn | |
svn-id: r17792 | |||
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
svn-id: r17790 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-24 | I believe this is the correct fix for the sanctuary door bug. | Torbjörn Andersson | |
svn-id: r17786 | |||
2005-04-23 | Remove StringMap class from map.h (at least for now) | Max Horn | |
svn-id: r17772 | |||
2005-04-23 | Whitespace | Torbjörn Andersson | |
svn-id: r17771 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-22 | * Added new virtual base class 'Stream', ReadStream and | Max Horn | |
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752 | |||
2005-04-22 | fixes sfEnableZone ( 'house' problem ) | Andrew Kurushin | |
svn-id: r17751 | |||
2005-04-22 | fixed non assigned buttons in IHNM | Andrew Kurushin | |
svn-id: r17750 | |||
2005-04-22 | Changed "BYTE" to "int". | Torbjörn Andersson | |
svn-id: r17749 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-20 | Implement inventoryItemPosition() | Eugene Sandulenko | |
svn-id: r17724 | |||
2005-04-20 | fixed actors bug after all demo passed | Andrew Kurushin | |
svn-id: r17717 | |||
2005-04-19 | Separate occaionally glued intro sentence words. | Eugene Sandulenko | |
svn-id: r17696 | |||
2005-04-19 | fixed speech lock | Andrew Kurushin | |
svn-id: r17689 | |||
2005-04-19 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r17682 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
o Started to restore inventory functionality svn-id: r17666 | |||
2005-04-17 | Renamed 2 script functions which are correct. | Eugene Sandulenko | |
Moved messages about missinf script functions to top level and made them more visible svn-id: r17651 | |||
2005-04-16 | Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary | Eugene Sandulenko | |
gates open and also used in world map. Spelling and indentation fixes here and there. svn-id: r17640 | |||
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin | |
svn-id: r17635 | |||
2005-04-16 | fixed ram dialog crash | Andrew Kurushin | |
implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative svn-id: r17618 | |||
2005-04-11 | Slightly more informative error message. (I get this if I try to speak to | Torbjörn Andersson | |
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544 | |||
2005-04-06 | Removed system includes. | Torbjörn Andersson | |
svn-id: r17413 | |||
2005-04-03 | Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. ↵ | Jerome Fisher | |
This does the following: - Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361 | |||
2005-04-03 | -fixed interpreter bug: on opCall now pushes additional data for compatibly | Andrew Kurushin | |
ps:doors can be opened svn-id: r17350 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin | |
svn-id: r17289 | |||
2005-03-29 | fixed small bug | Andrew Kurushin | |
svn-id: r17288 | |||
2005-03-29 | fixed gcc ISO C++ error | Andrew Kurushin | |
svn-id: r17287 | |||
2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵ | Andrew Kurushin | |
tent) svn-id: r17286 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | fix wrong multitile offset calculation | Andrew Kurushin | |
svn-id: r17230 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-13 | fixed wrong tile drawing above actors | Andrew Kurushin | |
svn-id: r17129 | |||
2005-03-12 | rand() -> _rnd.getRandomNumber() in SAGA code. | Eugene Sandulenko | |
svn-id: r17108 |