Age | Commit message (Expand) | Author |
2004-10-30 | Renaming of struct members. | Torbjörn Andersson |
2004-10-28 | Renamed some previously unknown variables. | Torbjörn Andersson |
2004-10-28 | Updated with my recent actor flag changes. | Torbjörn Andersson |
2004-10-28 | replaced printf usage in saga | Paweł Kołodziejski |
2004-10-28 | Remove stray | Travis Howell |
2004-10-27 | Implement some script functions and report stubs. | Eugene Sandulenko |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-27 | Started to rework script threads. Partially moved to thread flags. | Eugene Sandulenko |
2004-10-26 | Better test for if it's the protagonist who leaves the scene. | Torbjörn Andersson |
2004-10-26 | Note which entry corresponds to which actor in the actor table. | Torbjörn Andersson |
2004-10-26 | Rename fields in R_ACTORTABLE struct (I think this is what they mean), and | Torbjörn Andersson |
2004-10-22 | Properly nitialize _passThrough variable. | Eugene Sandulenko |
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson |
2004-10-22 | Fixed two of my own stupid bugs: | Torbjörn Andersson |
2004-10-21 | Better support of MT-32. | Eugene Sandulenko |
2004-10-21 | A bunch of mostly panel-related fixes for the ITE intro. Apart from the | Torbjörn Andersson |
2004-10-21 | Fixed some clipping problems. I think there are more still in there, but I | Torbjörn Andersson |
2004-10-20 | FX_CROWD constants are correct. | Eugene Sandulenko |
2004-10-19 | Oops, now it plays the correct music again, I hope. The sound effects seem | Torbjörn Andersson |
2004-10-19 | Cleanup. No need to have a lookup table for something that can be expressed | Torbjörn Andersson |
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson |
2004-10-19 | Increased debug level in the name of sanity. | Torbjörn Andersson |
2004-10-16 | fixed warnings | Paweł Kołodziejski |
2004-10-16 | Introduced script events to fix the "actors appear before fade-out" bug. | Torbjörn Andersson |
2004-10-16 | Oops, forgot to remove these lines. Now all three forms of music (XMIDI, | Torbjörn Andersson |
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson |
2004-10-10 | Added missing word in subtitle. | Torbjörn Andersson |
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson |
2004-10-10 | The thread variables I added yesterdays will be accessed by scripts, so | Torbjörn Andersson |
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson |
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ... | Gregory Montoir |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko |
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko |
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko |
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko |
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko |
2004-10-04 | Fix button clicking. Now actor walks to correct spot and interface buttons | Eugene Sandulenko |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-10-03 | A few, mostly untested, fixes to the SAGA script engine: | Torbjörn Andersson |
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-25 | Fix doxygen warnings | Max Horn |
2004-09-25 | Enough stubs and pops to make the intro scene script finish properly. | Torbjörn Andersson |
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson |
2004-09-23 | Replaced the standard stack with a custom-made. In the original SAGA engine | Torbjörn Andersson |
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson |
2004-09-21 | The TourneySetup script now runs and finishes cleanly. However, this is not | Torbjörn Andersson |
2004-09-19 | Update the script's program counter in a more sane way. The opening script | Torbjörn Andersson |
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ... | Jonathan Gray |