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AgeCommit message (Expand)Author
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08Prevent double slash in pathChris Apers
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-25Fix doxygen warningsMax Horn
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
2004-09-19Update the script's program counter in a more sane way. The opening scriptTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-26add some comments about unimplemented opcodesJonathan Gray
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
2004-08-14fixed warningsPaweł Kołodziejski
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-12Launch scene start script.Eugene Sandulenko
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
2004-08-11Start animations too.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
2004-08-10oopsEugene Sandulenko
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
2004-08-06No longer needed.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko