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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-25
The sfRand() script function was slightly wrong
Torbjörn Andersson
2005-01-23
Picky indentation. Main reason is to make version 1.100 :P.
Eugene Sandulenko
2005-01-23
Another spot of kReplyOnce usage. Thanks to proper memory addressing now
Eugene Sandulenko
2005-01-23
Reenable stub for latter demos in sfScriptGotoScene()
Eugene Sandulenko
2005-01-23
Fix warnings
Max Horn
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
2005-01-22
- removed returning value from scriptFunctions
Andrew Kurushin
2005-01-22
all opcodes revisited
Andrew Kurushin
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-22
rewritten 15 opcodes
Andrew Kurushin
2005-01-22
Whitespace and indentation.
Torbjörn Andersson
2005-01-22
Fixed warning.
Torbjörn Andersson
2005-01-21
some opcode fixes:
Andrew Kurushin
2005-01-21
Fix portability
Eugene Sandulenko
2005-01-21
now you can try to:
Andrew Kurushin
2005-01-21
Fix cursor shape.
Eugene Sandulenko
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-20
Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
Torbjörn Andersson
2005-01-19
Fix type with BrightWhite color
Eugene Sandulenko
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-19
fixed default verb issue
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- remove ActionMap.h & ActionMap.cpp
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-18
Initialize converse properly.
Eugene Sandulenko
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-17
Whitespace changes
Torbjörn Andersson
2005-01-17
If the game tries to start a piece of music that happens to be playing
Torbjörn Andersson
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-16
-small pathfind fix
Andrew Kurushin
2005-01-16
- some fix to previous
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-16
Some more untested opcode fixes. (By the way, I was wrong the other day:
Torbjörn Andersson
2005-01-16
sfPlayMusic() takes two parameters in IHNM. Since our current
Torbjörn Andersson
2005-01-16
Slowed down actor movement a bit.
Torbjörn Andersson
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-15
Use the same hard-coded cursor image and colours as the original ITE
Torbjörn Andersson
2005-01-14
I've changed getTextString() slightly so that if the translated string is
Torbjörn Andersson
2005-01-14
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
Torbjörn Andersson
2005-01-14
Fixed the "random branch" opcode, I hope. I haven't tested it. The first
Torbjörn Andersson
2005-01-14
Added helper function to queue the ITE intro dialogue.
Torbjörn Andersson
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
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