Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-26 | Fix warning | Eugene Sandulenko | |
svn-id: r18257 | |||
2005-05-26 | Puzzle WIP. No visuals yet. | Eugene Sandulenko | |
svn-id: r18255 | |||
2005-05-23 | Remove unused static variable | Max Horn | |
svn-id: r18234 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | Implement Interface::drawButtonBox() | Eugene Sandulenko | |
svn-id: r18220 | |||
2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
svn-id: r18218 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-22 | Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. | Eugene Sandulenko | |
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212 | |||
2005-05-18 | fixed Sist room | Andrew Kurushin | |
svn-id: r18175 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-18 | Implement proper quitting. Added quitting to sfScriptGotoScene. | Eugene Sandulenko | |
svn-id: r18173 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-15 | add save game chunk | Andrew Kurushin | |
svn-id: r18108 | |||
2005-05-12 | Compilation fix. | Torbjörn Andersson | |
svn-id: r18073 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-05-12 | fixed boar king crush | Andrew Kurushin | |
svn-id: r18067 | |||
2005-05-11 | Cleanup | Torbjörn Andersson | |
svn-id: r18045 | |||
2005-05-11 | Fixed one part of the problem with Rif's encounter with Sist. Rif no longer | Torbjörn Andersson | |
disappears, but he still won't respond to commands. And he appears to be facing in the wrong direction. svn-id: r18044 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Forgot to remove debugging messages. | Torbjörn Andersson | |
svn-id: r18035 | |||
2005-05-10 | Small tweak to silence yet another Doxygen complaint | Max Horn | |
svn-id: r18030 | |||
2005-05-09 | small trick to avoid doxygen confusion (I hope...) | Max Horn | |
svn-id: r18006 | |||
2005-05-09 | Either document all params or none, anything inbetween causes Doxygen to ↵ | Max Horn | |
complain loudly svn-id: r18001 | |||
2005-05-09 | Fixed failed assertion when entering the Elk King's court. It looks like a | Torbjörn Andersson | |
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | Changed error() to warning() since it appears to be relatively harmless. Is | Torbjörn Andersson | |
the 'start' field even used? Anyway, the entrance to the forest can now be entered. The animation code will produce an "Anim::play: Error decoding frame 40!" warning in addition to the previous one, but I don't see any visible errors in the scene. svn-id: r17968 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-05-03 | o Fixed ADPCM decoder length bug | Eugene Sandulenko | |
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904 | |||
2005-05-03 | Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. | Eugene Sandulenko | |
Implemented IMA ADPCM decoder. svn-id: r17903 | |||
2005-04-28 | save load preparetion | Andrew Kurushin | |
svn-id: r17852 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-24 | You can safely delete/free null pointers | Max Horn | |
svn-id: r17792 | |||
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
svn-id: r17790 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-24 | I believe this is the correct fix for the sanctuary door bug. | Torbjörn Andersson | |
svn-id: r17786 | |||
2005-04-23 | Remove StringMap class from map.h (at least for now) | Max Horn | |
svn-id: r17772 | |||
2005-04-23 | Whitespace | Torbjörn Andersson | |
svn-id: r17771 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-22 | * Added new virtual base class 'Stream', ReadStream and | Max Horn | |
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752 | |||
2005-04-22 | fixes sfEnableZone ( 'house' problem ) | Andrew Kurushin | |
svn-id: r17751 | |||
2005-04-22 | fixed non assigned buttons in IHNM | Andrew Kurushin | |
svn-id: r17750 | |||
2005-04-22 | Changed "BYTE" to "int". | Torbjörn Andersson | |
svn-id: r17749 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 |