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2005-05-26Fix warningEugene Sandulenko
svn-id: r18257
2005-05-26Puzzle WIP. No visuals yet.Eugene Sandulenko
svn-id: r18255
2005-05-23Remove unused static variableMax Horn
svn-id: r18234
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
svn-id: r18220
2005-05-22stub drawButtonBoxAndrew Kurushin
svn-id: r18218
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212
2005-05-18fixed Sist roomAndrew Kurushin
svn-id: r18175
2005-05-18fixed loadsave item resource idAndrew Kurushin
partialy fixed protect rat svn-id: r18174
2005-05-18Implement proper quitting. Added quitting to sfScriptGotoScene.Eugene Sandulenko
svn-id: r18173
2005-05-15fixed give verbAndrew Kurushin
fixed occasional verbs redraw svn-id: r18113
2005-05-15add save game chunkAndrew Kurushin
svn-id: r18108
2005-05-12Compilation fix.Torbjörn Andersson
svn-id: r18073
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
implemented inventory save-load svn-id: r18071
2005-05-12fixed boar king crushAndrew Kurushin
svn-id: r18067
2005-05-11CleanupTorbjörn Andersson
svn-id: r18045
2005-05-11Fixed one part of the problem with Rif's encounter with Sist. Rif no longerTorbjörn Andersson
disappears, but he still won't respond to commands. And he appears to be facing in the wrong direction. svn-id: r18044
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-10Forgot to remove debugging messages.Torbjörn Andersson
svn-id: r18035
2005-05-10Small tweak to silence yet another Doxygen complaintMax Horn
svn-id: r18030
2005-05-09small trick to avoid doxygen confusion (I hope...)Max Horn
svn-id: r18006
2005-05-09Either document all params or none, anything inbetween causes Doxygen to ↵Max Horn
complain loudly svn-id: r18001
2005-05-09Fixed failed assertion when entering the Elk King's court. It looks like aTorbjörn Andersson
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-08Changed error() to warning() since it appears to be relatively harmless. IsTorbjörn Andersson
the 'start' field even used? Anyway, the entrance to the forest can now be entered. The animation code will produce an "Anim::play: Error decoding frame 40!" warning in addition to the previous one, but I don't see any visible errors in the scene. svn-id: r17968
2005-05-08fixed sfSceneEq bugAndrew Kurushin
fixed load actors entrance removed some orphans svn-id: r17964
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903
2005-04-28 save load preparetionAndrew Kurushin
svn-id: r17852
2005-04-27some load-save preparetionAndrew Kurushin
svn-id: r17836
2005-04-24You can safely delete/free null pointersMax Horn
svn-id: r17792
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
svn-id: r17790
2005-04-24fixed object frawingAndrew Kurushin
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789
2005-04-24I believe this is the correct fix for the sanctuary door bug.Torbjörn Andersson
svn-id: r17786
2005-04-23Remove StringMap class from map.h (at least for now)Max Horn
svn-id: r17772
2005-04-23WhitespaceTorbjörn Andersson
svn-id: r17771
2005-04-23fixed sfDropObject implementationAndrew Kurushin
svn-id: r17767
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752
2005-04-22fixes sfEnableZone ( 'house' problem )Andrew Kurushin
svn-id: r17751
2005-04-22fixed non assigned buttons in IHNMAndrew Kurushin
svn-id: r17750
2005-04-22Changed "BYTE" to "int".Torbjörn Andersson
svn-id: r17749
2005-04-22implemented inventoryAndrew Kurushin
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726
2005-04-20Implement inventoryItemPosition()Eugene Sandulenko
svn-id: r17724