Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-08-04 | veeery stupid bug | Max Horn | |
svn-id: r4697 | |||
2002-08-04 | workaround for bug #558236; renamed actorAnimate to animateCostume (to ↵ | Max Horn | |
distinguish it a bit from animateActor); removed Scumm::animateActor svn-id: r4695 | |||
2002-07-28 | noir mode refinement by eriktorbjorn | Jonathan Gray | |
svn-id: r4661 | |||
2002-07-26 | samnmax film noir mode patch by eriktorbjorn | Jonathan Gray | |
svn-id: r4640 | |||
2002-07-18 | fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor ↵ | Max Horn | |
into class Actor svn-id: r4587 | |||
2002-07-16 | biiig checkin: removed more stuff from scumm.h; added new headers resource.h ↵ | Max Horn | |
and object.h svn-id: r4579 | |||
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn | |
svn-id: r4578 | |||
2002-07-15 | fixed pause mode; changed semantics of getRandomNumber slightly | Max Horn | |
svn-id: r4544 | |||
2002-07-13 | renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; ↵ | Max Horn | |
implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3) svn-id: r4536 | |||
2002-07-10 | fix | Paweł Kołodziejski | |
svn-id: r4506 | |||
2002-07-07 | applied indent to a couple of source files; added .indent.pro file with ↵ | Max Horn | |
default indent settings as per readme.txt svn-id: r4469 | |||
2002-06-26 | Add invalid variable checks for The Dig | James Brown | |
svn-id: r4431 | |||
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵ | Max Horn | |
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404 | |||
2002-05-25 | Fixme for the dig looping sound bug... | Vincent Hamm | |
svn-id: r4385 | |||
2002-05-25 | The Dig: implement descriptions | Paweł Kołodziejski | |
svn-id: r4381 | |||
2002-05-23 | moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵ | Max Horn | |
Endy, no worries <g>); some other cleanup svn-id: r4376 | |||
2002-05-22 | Fixed actor masking in dig | Vincent Hamm | |
svn-id: r4373 | |||
2002-05-20 | setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵ | Max Horn | |
script_v2.cpp, hence moving it there svn-id: r4360 | |||
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn | |
svn-id: r4332 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-12 | renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵ | Max Horn | |
(#551584) svn-id: r4294 | |||
2002-05-12 | Remove no longer needed DOTT fixme | James Brown | |
svn-id: r4288 | |||
2002-05-10 | Impliment what we call 'random guesses' for Sam and Max iMUSE | James Brown | |
svn-id: r4271 | |||
2002-05-10 | Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling | Paweł Kołodziejski | |
svn-id: r4270 | |||
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵ | Max Horn | |
actor directions svn-id: r4260 | |||
2002-05-05 | cleaning up the mess drigo left... <sigh> | Max Horn | |
svn-id: r4215 | |||
2002-05-05 | Fixed some things for Macintosh ports | Enrico Rolfi | |
svn-id: r4212 | |||
2002-04-25 | Implemented a few new functions. Now you can control the crane in Full Throttle | Vincent Hamm | |
svn-id: r4079 | |||
2002-04-24 | Fixed transition effects in non V7 games | Vincent Hamm | |
svn-id: r4073 | |||
2002-04-23 | Quick patch to allow space between -p - Also remove compiler warning | James Brown | |
svn-id: r4065 | |||
2002-04-22 | Add voice channel tracking to stop script race in BumpusVille VR. | James Brown | |
svn-id: r4048 | |||
2002-04-21 | Implemented another miscop. Now the music in the BigFoot bal room is correct | Vincent Hamm | |
svn-id: r4040 | |||
2002-04-21 | Some code cleanup in the blast object code for implementation of futur features | Vincent Hamm | |
svn-id: r4039 | |||
2002-04-21 | Some new V7 scummvars. Implemented custom scale table in AKOS codec 1 | Vincent Hamm | |
svn-id: r4038 | |||
2002-04-20 | Fix the twin ball elevator | Vincent Hamm | |
svn-id: r4020 | |||
2002-04-20 | Remove \M's, add IRIX support. | James Brown | |
svn-id: r4019 | |||
2002-04-19 | More or less finished flashlight code. The effect isn't 100% accurate | Vincent Hamm | |
svn-id: r4007 | |||
2002-04-19 | Early flashlight implementation | Vincent Hamm | |
svn-id: r4006 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-09 | Fix the BUN string parser. Doesn't crash other games anymore :) | James Brown | |
svn-id: r3896 | |||
2002-04-08 | Start of The Dig voice support. Don't get excited, it doesn't do anything ↵ | James Brown | |
yet. :) svn-id: r3895 | |||
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown | |
svn-id: r3887 | |||
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-22 | reimplemented opcode 0xEC a better way | Vincent Hamm | |
svn-id: r3801 | |||
2002-03-22 | Partialy implemented opcode 0xEC | Vincent Hamm | |
svn-id: r3800 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-08 | Implemented multiple image blast object | Vincent Hamm | |
svn-id: r3690 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-07 | Rename o6_samGame to o6_bompWindow. | James Brown | |
svn-id: r3679 | |||
2002-03-07 | Fixes to Sam and Max subgames. | James Brown | |
Add 'insane.cpp' to VC++ project. svn-id: r3675 |