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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v2.cpp
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Author
2002-07-15
fixed pause mode; changed semantics of getRandomNumber slightly
Max Horn
2002-07-13
renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme...
Max Horn
2002-07-10
fix
Paweł Kołodziejski
2002-07-07
applied indent to a couple of source files; added .indent.pro file with defau...
Max Horn
2002-06-26
Add invalid variable checks for The Dig
James Brown
2002-06-04
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...
Max Horn
2002-05-25
Fixme for the dig looping sound bug...
Vincent Hamm
2002-05-25
The Dig: implement descriptions
Paweł Kołodziejski
2002-05-23
moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...
Max Horn
2002-05-22
Fixed actor masking in dig
Vincent Hamm
2002-05-20
setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...
Max Horn
2002-05-14
added #include "actor.h", some minor tweaks
Max Horn
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
2002-05-12
renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...
Max Horn
2002-05-12
Remove no longer needed DOTT fixme
James Brown
2002-05-10
Impliment what we call 'random guesses' for Sam and Max iMUSE
James Brown
2002-05-10
Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling
Paweł Kołodziejski
2002-05-10
renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...
Max Horn
2002-05-05
cleaning up the mess drigo left... <sigh>
Max Horn
2002-05-05
Fixed some things for Macintosh ports
Enrico Rolfi
2002-04-25
Implemented a few new functions. Now you can control the crane in Full Throttle
Vincent Hamm
2002-04-24
Fixed transition effects in non V7 games
Vincent Hamm
2002-04-23
Quick patch to allow space between -p - Also remove compiler warning
James Brown
2002-04-22
Add voice channel tracking to stop script race in BumpusVille VR.
James Brown
2002-04-21
Implemented another miscop. Now the music in the BigFoot bal room is correct
Vincent Hamm
2002-04-21
Some code cleanup in the blast object code for implementation of futur features
Vincent Hamm
2002-04-21
Some new V7 scummvars. Implemented custom scale table in AKOS codec 1
Vincent Hamm
2002-04-20
Fix the twin ball elevator
Vincent Hamm
2002-04-20
Remove \M's, add IRIX support.
James Brown
2002-04-19
More or less finished flashlight code. The effect isn't 100% accurate
Vincent Hamm
2002-04-19
Early flashlight implementation
Vincent Hamm
2002-04-11
Large pointless reindentation of all the code. Also fixed a few mistakes
James Brown
2002-04-09
Fix the BUN string parser. Doesn't crash other games anymore :)
James Brown
2002-04-08
Start of The Dig voice support. Don't get excited, it doesn't do anything yet...
James Brown
2002-04-07
Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
James Brown
2002-03-25
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...
Vincent Hamm
2002-03-22
reimplemented opcode 0xEC a better way
Vincent Hamm
2002-03-22
Partialy implemented opcode 0xEC
Vincent Hamm
2002-03-20
I know it probably doesn't look like much, but this is a start to the reorg -...
James Brown
2002-03-08
Implemented multiple image blast object
Vincent Hamm
2002-03-08
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...
James Brown
2002-03-07
Rename o6_samGame to o6_bompWindow.
James Brown
2002-03-07
Fixes to Sam and Max subgames.
James Brown
2002-03-06
Preliminary smush playback support.
Vincent Hamm
2002-03-06
Applied cleanup and scaling patch by Rob.
James Brown
2002-03-06
Add Matti Hmlinen's patch to suppress warnings
Travis Howell
2002-03-06
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
James Brown
2002-03-06
Reimplemented the preliminary Dig features. Implemented actor with many direc...
Vincent Hamm
2002-03-06
Final part of V7 merging process. The FULL_THROTTLE define is not required an...
Vincent Hamm
2002-03-05
Fixed struct RoomHeader for v7 implementation
Vincent Hamm
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