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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause regressi...Max Horn
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Do not use (non-const) local static variablesMax Horn
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-19Add bug fix from cyx for:Travis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-30cleanupMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
2004-10-12Rename as requested.Travis Howell
2004-10-12Rename varsTravis Howell
2004-10-12Rename varTravis Howell
2004-10-11cleanup / updated some commentsMax Horn
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-05Missed spotTravis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
2004-09-30constnessGregory Montoir
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...Max Horn
2004-09-21cleanupGregory Montoir
2004-09-21fix freddemo intro glitchesGregory Montoir
2004-09-21cleanupMax Horn
2004-09-21More cleanupMax Horn
2004-09-21Add HE90+ opcode differenceTravis Howell
2004-09-20cleanup / code re-useGregory Montoir
2004-09-19only warn if the AXFD block is validGregory Montoir
2004-09-19Fix last commitTravis Howell
2004-09-19Missed one spot, needed for costume reset too.Travis Howell
2004-09-19Correct auxblock hides.Travis Howell
2004-09-18fixed warningsPaweł Kołodziejski
2004-09-18Should be for HE71 and later.Travis Howell
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-12TypoTravis Howell
2004-09-11OoopsTravis Howell
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell