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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
Age
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Author
2005-03-29
Limit to scumm 7+ games again, it should not be checked in HE games.
Travis Howell
2005-03-28
Moved ObjectClass to object.h
Max Horn
2005-03-28
Always check hasManyDirections for AKOS costumes -- this could cause regressi...
Max Horn
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-25
Do not use (non-const) local static variables
Max Horn
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-19
Add bug fix from cyx for:
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-16
Actor position fix for NES maniac, from Quietust
Travis Howell
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-20
(more) correct v2 ditherers. Still suffers from some differences and
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-30
cleanup
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-11
cleanup / updated some comments
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-10-01
Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
Max Horn
2004-09-30
constness
Gregory Montoir
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
More cleanup
Max Horn
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-20
cleanup / code re-use
Gregory Montoir
2004-09-19
only warn if the AXFD block is valid
Gregory Montoir
2004-09-19
Fix last commit
Travis Howell
2004-09-19
Missed one spot, needed for costume reset too.
Travis Howell
2004-09-19
Correct auxblock hides.
Travis Howell
2004-09-18
fixed warnings
Paweł Kołodziejski
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-12
Typo
Travis Howell
2004-09-11
Ooops
Travis Howell
2004-09-11
Use random talk animation in HE 80+ games for now.
Travis Howell
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