index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
actor.cpp
Age
Commit message (
Expand
)
Author
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Fix glitch when skipping AUX sequence in freddi.
Travis Howell
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-14
Add missing safety check, needed when called directly.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Add missing bit of HE code.
Travis Howell
2005-04-02
Cleanup
Travis Howell
2005-04-01
Actor order needs to be checked too (For HE games)
Travis Howell
2005-03-30
This is now obsolete
Max Horn
2005-03-30
Switch warnings to errors, to make sure any use isn't missed.
Travis Howell
2005-03-29
Limit to scumm 7+ games again, it should not be checked in HE games.
Travis Howell
2005-03-28
Moved ObjectClass to object.h
Max Horn
2005-03-28
Always check hasManyDirections for AKOS costumes -- this could cause regressi...
Max Horn
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-25
Do not use (non-const) local static variables
Max Horn
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-19
Add bug fix from cyx for:
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-16
Actor position fix for NES maniac, from Quietust
Travis Howell
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-20
(more) correct v2 ditherers. Still suffers from some differences and
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-30
cleanup
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-11
cleanup / updated some comments
Max Horn
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-10-01
Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
Max Horn
2004-09-30
constness
Gregory Montoir
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
cleanup
Max Horn
[next]