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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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Author
2005-05-15
Restore --disable-he functionality. :(
Eugene Sandulenko
2005-05-15
Replaced global revBitMask array with a macro
Max Horn
2005-05-15
Renamed costume scale tables; merged the old costume renderer's scale table w...
Max Horn
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-04-27
Correct actor clipping in HE games.
Travis Howell
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-14
Add missing safety check, should only clip if rect is valid.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
akst/aksf pointer should be reset for each loop.
Travis Howell
2005-04-07
Add WIP on hePalette.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Ooops
Travis Howell
2005-03-30
Correct return values were lost in last commit.
Travis Howell
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-30
Check sound queue for music in HE games.
Travis Howell
2005-01-24
Correct aksf/akst pointer when sequence found.
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-28
Fix range check
Max Horn
2004-11-28
Fixing actor regression in The Dig caused by my previous changes
Max Horn
2004-11-28
Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-09
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...
Max Horn
2004-10-08
Removed unnecessary whitespace
Torbjörn Andersson
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-05
Missed spot
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-28
cleanup
Gregory Montoir
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
Revert small part, actor backgrounds were no longer reset.
Travis Howell
2004-09-27
Well, it *looks* as if that clipping code could be simplified. We'll see if s...
Max Horn
2004-09-27
Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....
Gregory Montoir
2004-09-26
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-21
cleanup
Gregory Montoir
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