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path: root/scumm/akos.cpp
AgeCommit message (Expand)Author
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04OoopsTravis Howell
2004-09-04Add actor cliping override for HE games.Travis Howell
2004-09-03Another akos code difference in HE 71+ gamesTravis Howell
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...Max Horn
2004-08-31*** empty log message ***Travis Howell
2004-08-31Ignore akos codec 32 for nowTravis Howell
2004-08-30Add more akos codesTravis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Small correction for code c025Travis Howell
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
2004-08-28*** empty log message ***Travis Howell
2004-08-28Remove left oversTravis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-22Basic start on freddemo (old version)Travis Howell
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-11Rename varTravis Howell
2004-07-09Don't allow codec 1 to skip columns when _scaleX is 255. This is consistentTorbjörn Andersson
2004-07-01Fix large delay in library of The Dig regression.Travis Howell
2004-06-29Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.Travis Howell
2004-06-27That check should of been for HE 7.0 games.Travis Howell
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26Older scaleTable and scale values are still use by HE games.Travis Howell
2004-06-26Fix transparency for akos codec 16 in HE games.Travis Howell
2004-06-25Minor cleanupTravis Howell
2004-06-25Fix minor bug in akos codec1Travis Howell
2004-06-23this still needs to be sorted out properly but it seems the majority of cases...Jonathan Gray
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
2004-06-23use the correct transparency colour for akos codec 16 with hev7Jonathan Gray
2004-04-11forgot thatPaweł Kołodziejski
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negati...Max Horn
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe el...Max Horn
2004-04-04Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS c...Max Horn
2004-04-03cleanupMax Horn
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a semantical...Max Horn
2004-03-27forgot themPaweł Kołodziejski
2004-03-03Add back HE sound differences for AKOS.Travis Howell
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...Paweł Kołodziejski
2004-02-22VAR confirmed awhile ago.Travis Howell
2004-02-19An equal value should be allowed, originals used changeRange at this point.Travis Howell
2004-02-16Add akos drawing offsetsTravis Howell