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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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Author
2004-09-06
Add temporary hack to ignore akoc drawLimb C021 for now.
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Ooops
Travis Howell
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Another akos code difference in HE 71+ games
Travis Howell
2004-09-02
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...
Max Horn
2004-08-31
*** empty log message ***
Travis Howell
2004-08-31
Ignore akos codec 32 for now
Travis Howell
2004-08-30
Add more akos codes
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Small correction for code c025
Travis Howell
2004-08-28
akos code C025 is almost the same as complex_channel
Travis Howell
2004-08-28
*** empty log message ***
Travis Howell
2004-08-28
Remove left overs
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Update akos error messages
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-22
Basic start on freddemo (old version)
Travis Howell
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-11
Rename var
Travis Howell
2004-07-09
Don't allow codec 1 to skip columns when _scaleX is 255. This is consistent
Torbjörn Andersson
2004-07-01
Fix large delay in library of The Dig regression.
Travis Howell
2004-06-29
Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.
Travis Howell
2004-06-27
That check should of been for HE 7.0 games.
Travis Howell
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
Older scaleTable and scale values are still use by HE games.
Travis Howell
2004-06-26
Fix transparency for akos codec 16 in HE games.
Travis Howell
2004-06-25
Minor cleanup
Travis Howell
2004-06-25
Fix minor bug in akos codec1
Travis Howell
2004-06-23
this still needs to be sorted out properly but it seems the majority of cases...
Jonathan Gray
2004-06-23
fbear always uses a transparency colour of 5 in codec 16
Jonathan Gray
2004-06-23
use the correct transparency colour for akos codec 16 with hev7
Jonathan Gray
2004-04-11
forgot that
Paweł Kołodziejski
2004-04-06
Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negati...
Max Horn
2004-04-04
Fix signedness issue (lead to incorred address computations on 64 bit machines)
Max Horn
2004-04-04
My recent change to _draw_bottom caused a regression in The Dig (and maybe el...
Max Horn
2004-04-04
Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS c...
Max Horn
2004-04-03
cleanup
Max Horn
2004-04-03
fixed hypothetical off-by-one error when computing _draw_bottom (a semantical...
Max Horn
2004-03-27
forgot them
Paweł Kołodziejski
2004-03-03
Add back HE sound differences for AKOS.
Travis Howell
2004-03-02
cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...
Paweł Kołodziejski
2004-02-22
VAR confirmed awhile ago.
Travis Howell
2004-02-19
An equal value should be allowed, originals used changeRange at this point.
Travis Howell
2004-02-16
Add akos drawing offsets
Travis Howell
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