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path: root/scumm/akos.cpp
AgeCommit message (Collapse)Author
2005-09-24fixed missing actor limbs in racedemo ; shadows are wrong now, but this ↵Gregory Montoir
seems normal as we don't load the xmap resources svn-id: r18867
2005-09-23renamed some HE specific akos fieldsGregory Montoir
svn-id: r18866
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
svn-id: r18121
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-04-27Correct actor clipping in HE games.Travis Howell
The original games rect clipping was not as strict. svn-id: r17835
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-14Add missing safety check, should only clip if rect is valid.Travis Howell
Fixes Eggs Away in farm svn-id: r17598
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
svn-id: r17506
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30OoopsTravis Howell
svn-id: r17296
2005-03-30Correct return values were lost in last commit.Travis Howell
Also revert cleanup from scumm/akos.cpp revision 1.185. Clipping isn't compatible, due to possible negative values. svn-id: r17294
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-24Correct aksf/akst pointer when sequence found.Travis Howell
svn-id: r16632
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-11-28Fix range checkMax Horn
svn-id: r15949
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
svn-id: r15927
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth ↵Max Horn
scrolling regression) svn-id: r15926
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
svn-id: r15465
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
svn-id: r15314