Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown | |
svn-id: r8773 | |||
2003-05-29 | Fxi win32 compile | Travis Howell | |
svn-id: r8089 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 |