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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.cpp
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Author
2005-05-26
Take the font height from the charset header for V3 fonts, too; determine the...
Max Horn
2005-05-26
Added CharsetRenderer::getCharHeight()
Max Horn
2005-05-20
Fix charsets in MM NES after gameload.
Eugene Sandulenko
2005-05-15
Replaced global revBitMask array with a macro
Max Horn
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-23
decompressWizImage shouldn't be called directly by charset renderer in HE games.
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Do not hardcode character translation tables and verbs prepositions
Eugene Sandulenko
2005-04-05
Clear the text surface when loading a saved game, otherwise any text that
Torbjörn Andersson
2005-03-25
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...
Max Horn
2005-03-25
Started some cleanup work on class Gdi (in particular, I try to limit that cl...
Max Horn
2005-03-24
First attempt to position NES graphics correctly on screen. Still verbs
Eugene Sandulenko
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-23
Fix MM NES text rendering so old messages are cleared up correctly.
Eugene Sandulenko
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-16
First attempt to fix charset colors.
Eugene Sandulenko
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-10-23
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
Max Horn
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-09
This makes no sense here...
Max Horn
2004-10-06
Ooops
Travis Howell
2004-10-05
Better clipping code.
Travis Howell
2004-10-05
thinkerk works now.
Travis Howell
2004-10-05
Allow color adjustment when decompressing wizImages.
Travis Howell
2004-10-05
HE71+ games use wizImages for charset too.
Travis Howell
2004-10-01
Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ...
Max Horn
2004-09-29
Use FM-TOWNS consistently
Max Horn
2004-09-29
Check for negative width/height
Max Horn
2004-09-27
Perform some more clipping -- yet another attempt at bug #1033857 :-)
Max Horn
2004-09-26
Text clipping in charset renderer was broken in some cases, fixed (this might...
Max Horn
2004-09-24
Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-08-31
Move function as requested.
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-30
Add some WIP code for HE games.
Travis Howell
2004-08-29
Add HE 7.2 differences
Travis Howell
2004-08-29
Reduced warning to the case which actually might be broken...
Max Horn
2004-08-23
compilation fix
Jonathan Gray
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-14
FIXME comment regarding blitAlso charset rendering mode (which i believe is b...
Max Horn
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