Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-04-25 | Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled) | Max Horn | |
svn-id: r13621 | |||
2004-04-08 | Record on which virtual screen we last drew masked text | Max Horn | |
svn-id: r13507 | |||
2004-04-08 | Semi-experimental change: revised _hasMask handling -> simpler code (after ↵ | Max Horn | |
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498 | |||
2004-04-06 | cleanup | Max Horn | |
svn-id: r13490 | |||
2004-04-04 | Fix for last part of bug #766749 (COMI: Text should not always have a ↵ | Max Horn | |
shadow): do not draw shadow for charset 3 svn-id: r13460 | |||
2004-04-03 | Fix for bugs #915586, #905856, part of bug #766749 (COMI: Bug with text ↵ | Max Horn | |
being printed on the edge of the screen) svn-id: r13452 | |||
2004-02-22 | whitespaces | Max Horn | |
svn-id: r12998 | |||
2004-01-15 | do a better job at charset clipping; some reengineering. However, to ↵ | Max Horn | |
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12259 | |||
2004-01-08 | more cleanup | Max Horn | |
svn-id: r12234 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-08 | Fix for bug #803381 (COMI: Text cut off) | Max Horn | |
svn-id: r12231 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get rid of VirtScreen::scrollable | Max Horn | |
svn-id: r12173 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-04 | turns out we always had VirtScreen::backBuf but didn't use it... change that ↵ | Max Horn | |
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133 | |||
2004-01-04 | replaced many instances of _screenWidth by VirtScreen::width, where ↵ | Max Horn | |
approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling svn-id: r12131 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11961 | |||
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent ↵ | Max Horn | |
_numFOO variables svn-id: r11953 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-11-18 | Alter old demo check | Travis Howell | |
Stop crash on exit with comi demo svn-id: r11341 | |||
2003-11-18 | Missed one check | Travis Howell | |
svn-id: r11338 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-14 | use old method to decide on text colouring for loom towns, I think the pink ↵ | Jonathan Gray | |
distaff when returning to the first room may be the last bug left now svn-id: r10247 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-01 | Fix from Hibernatus, indy3 has black shadows | Travis Howell | |
svn-id: r9958 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-19 | More fix from Hibernatus | Travis Howell | |
svn-id: r9069 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-16 | some comments | Max Horn | |
svn-id: r9052 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-06-26 | correct shadow color in Zak256 | Max Horn | |
svn-id: r8659 | |||
2003-06-26 | implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). ↵ | Max Horn | |
(Partial) fix for bug #750779 (the shadow color is still wrong) svn-id: r8654 | |||
2003-06-19 | re-applying my changes (chrilith undid them by accident) | Max Horn | |
svn-id: r8552 | |||
2003-06-19 | PalmOS changes | Chris Apers | |
svn-id: r8550 | |||
2003-06-19 | added spanish font & prepositions; removed some trailing spaces | Max Horn | |
svn-id: r8549 | |||
2003-06-19 | added italian & english V2 font | Max Horn | |
svn-id: r8548 | |||
2003-06-15 | Made CharsetRendererNut::printChar() take the shadow into consideration | Torbjörn Andersson | |
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson | |
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402 | |||
2003-06-08 | never call exit(), always go thrugh OSystem::quit() | Max Horn | |
svn-id: r8397 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 |