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2003-06-26correct shadow color in Zak256Max Horn
svn-id: r8659
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵Max Horn
still needs more cleanup but already works well enough) svn-id: r8293
2003-05-21constness fixesMax Horn
svn-id: r7787
2003-05-20init charset dataMax Horn
svn-id: r7734
2003-05-15Make use of ScummVM::RectMax Horn
svn-id: r7546
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-14force fixed width font in V2 games (our font data is proportional, hence ↵Max Horn
this looks odd for now; proper fix will be to get proper font data) svn-id: r7499
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ↵Max Horn
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398
2003-04-27drop shadow cleanupMax Horn
svn-id: r7163
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 ↵Paweł Kołodziejski
variables not only 15 svn-id: r6928
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2002-12-31there are 5 fonts in CMIPaweł Kołodziejski
svn-id: r6302
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵Max Horn
NUT based CharsetRenderer) svn-id: r6162
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
svn-id: r6152
2002-12-25more cleanupMax Horn
svn-id: r6149
2002-12-25cleanupMax Horn
svn-id: r6148
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147