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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.h
Age
Commit message (
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Author
2005-05-20
Fix charsets in MM NES after gameload.
Eugene Sandulenko
2005-04-05
Clear the text surface when loading a saved game, otherwise any text that
Torbjörn Andersson
2005-03-25
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...
Max Horn
2005-03-25
Started some cleanup work on class Gdi (in particular, I try to limit that cl...
Max Horn
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-11
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
Torbjörn Andersson
2005-01-11
This is probably not the optimal fix, but at least ScummVM compiles again.
Torbjörn Andersson
2005-01-10
Remove some more header dependencies
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-10-23
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
Max Horn
2004-08-31
Move function as requested.
Travis Howell
2004-08-30
Add some WIP code for HE games.
Travis Howell
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-08
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Max Horn
2004-04-08
Record on which virtual screen we last drew masked text
Max Horn
2004-04-04
Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...
Max Horn
2004-01-08
move the charset mask to the charset renderer class; some other related changes
Max Horn
2004-01-08
cleanup
Max Horn
2004-01-06
updated copyright notice
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-06-26
correct shadow color in Zak256
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-05-21
constness fixes
Max Horn
2003-05-20
init charset data
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-14
force fixed width font in V2 games (our font data is proportional, hence this...
Max Horn
2003-05-08
added a v2 charset rendered (with a hardcoded font take from german zak); ena...
Max Horn
2003-04-27
drop shadow cleanup
Max Horn
2003-04-07
added charset support for all V3 games, and fix for cleaning all 16 variables...
Paweł Kołodziejski
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2002-12-31
there are 5 fonts in CMI
Paweł Kołodziejski
2002-12-26
reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...
Max Horn
2002-12-26
fixed save/load; more restructuring of the charset rendering code
Max Horn
2002-12-25
seperated classic & old256 rendered (now subclasses of CharsetRenderer)
Max Horn
2002-12-25
more cleanup
Max Horn
2002-12-25
cleanup
Max Horn
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn