Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson | |
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541 | |||
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson | |
svn-id: r16538 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn | |
svn-id: r15671 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-23 | Add LOOM cursor support | Max Horn | |
svn-id: r14703 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-04-08 | Record on which virtual screen we last drew masked text | Max Horn | |
svn-id: r13507 | |||
2004-04-04 | Removed CharsetRenderer::_mask (this was used to optimize charset mask ↵ | Max Horn | |
handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others svn-id: r13464 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12259 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-06-26 | correct shadow color in Zak256 | Max Horn | |
svn-id: r8659 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-05-21 | constness fixes | Max Horn | |
svn-id: r7787 | |||
2003-05-20 | init charset data | Max Horn | |
svn-id: r7734 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | force fixed width font in V2 games (our font data is proportional, hence ↵ | Max Horn | |
this looks odd for now; proper fix will be to get proper font data) svn-id: r7499 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 ↵ | Paweł Kołodziejski | |
variables not only 15 svn-id: r6928 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski | |
svn-id: r6302 | |||
2002-12-26 | reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵ | Max Horn | |
NUT based CharsetRenderer) svn-id: r6162 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | seperated classic & old256 rendered (now subclasses of CharsetRenderer) | Max Horn | |
svn-id: r6152 | |||
2002-12-25 | more cleanup | Max Horn | |
svn-id: r6149 | |||
2002-12-25 | cleanup | Max Horn | |
svn-id: r6148 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 |