Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell | |
svn-id: r9870 | |||
2003-08-25 | cleanup | Max Horn | |
svn-id: r9865 | |||
2003-08-25 | check for costume format, not engine version | Max Horn | |
svn-id: r9860 | |||
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn | |
svn-id: r9856 | |||
2003-08-24 | Minor cleanup | Travis Howell | |
svn-id: r9839 | |||
2003-08-20 | Remove my junk | Travis Howell | |
svn-id: r9797 | |||
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell | |
svn-id: r9796 | |||
2003-08-20 | v1 zak costume color almost all right. | Travis Howell | |
svn-id: r9794 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Correction for v1 zak faces | Travis Howell | |
svn-id: r9773 | |||
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski | |
svn-id: r9767 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-18 | Use correct costume color for darkness in v1 zak | Travis Howell | |
svn-id: r9752 | |||
2003-08-18 | Fix v1 zak costume colors | Travis Howell | |
svn-id: r9748 | |||
2003-08-17 | Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. | Torbjörn Andersson | |
svn-id: r9745 | |||
2003-08-17 | Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵ | Travis Howell | |
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736 | |||
2003-08-17 | Add palette tables for v1 costumes, thanks to Hoenicke | Travis Howell | |
Code isn't enabled yet though. svn-id: r9733 | |||
2003-08-15 | Set v1 actor color to static for now, so actors can at least be seen easier. | Travis Howell | |
Change default colors so at least Dave's color look right. svn-id: r9699 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9674 | |||
2003-08-12 | this makes more sense in hex | Jonathan Gray | |
svn-id: r9645 | |||
2003-08-12 | mention what format a costume is using (ie why it is invalid) | Jonathan Gray | |
svn-id: r9644 | |||
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell | |
svn-id: r9637 | |||
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian | |
Possible fix for Bug [770085] MI2: Amiga version always crashes after a few minutes Corrected OOB graphics writes in proc3_ami() by fixing the mask to properly detect negative Y values. Don't know if this is the right way to fix this -- there are enough GFX bugs in the Amiga code as to make assessment difficult -- but at least it averts crashes. svn-id: r9634 | |||
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell | |
Fixes some brief costume distortions svn-id: r9633 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-19 | moved up code for v1 setActorPalette func | Paweł Kołodziejski | |
svn-id: r9084 | |||
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵ | Max Horn | |
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019 | |||
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 ↵ | Max Horn | |
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | Simpler check | Travis Howell | |
svn-id: r8969 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old ↵ | Max Horn | |
one, with _height>>3, was wrong) svn-id: r8867 | |||
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also ↵ | Max Horn | |
Gdi::drawStripC64Object etc.) svn-id: r8866 | |||
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵ | Max Horn | |
understanding of the code. so far completely untested :-) svn-id: r8864 | |||
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ↵ | Max Horn | |
completely wrong compared to V2 svn-id: r8862 | |||
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵ | Max Horn | |
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861 | |||
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and ↵ | Max Horn | |
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860 | |||
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated ↵ | Max Horn | |
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn | |
svn-id: r8857 | |||
2003-07-08 | some more cleanup / C64 tweaks | Max Horn | |
svn-id: r8856 | |||
2003-07-08 | make more explicit :-) | Max Horn | |
svn-id: r8855 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | clarified comment | Max Horn | |
svn-id: r8853 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-07 | Add missing bit of code, still hopelessly broken. | James Brown | |
svn-id: r8841 |