Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-08-17 | Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. | Torbjörn Andersson | |
svn-id: r9745 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski | |
svn-id: r8551 | |||
2003-05-30 | more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵ | Max Horn | |
old costume code svn-id: r8155 | |||
2003-05-29 | cleanup; fixed crashes that occured when an actor was drawn partly offscreen | Max Horn | |
svn-id: r8113 | |||
2003-05-29 | more costume cleanup; fixed small regression I introduced (copy & paste, sigh) | Max Horn | |
svn-id: r8090 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 | |||
2003-05-29 | more costume/akos changes | Max Horn | |
svn-id: r8074 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-29 | cleanup | Max Horn | |
svn-id: r8072 | |||
2003-05-18 | Patch #738859: Experimental costume.cpp cleanup | Max Horn | |
svn-id: r7639 | |||
2003-04-22 | some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵ | Max Horn | |
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 | |||
2002-11-10 | revert costume palette table to 32 and fix actor.cpp compilation | Paweł Kołodziejski | |
svn-id: r5507 | |||
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski | |
svn-id: r5505 | |||
2002-10-24 | fix warning | Max Horn | |
svn-id: r5302 | |||
2002-10-24 | changed number strips to dynamic and increased arrays tdirty and bdirty to 80 | Paweł Kołodziejski | |
svn-id: r5296 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |