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2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
svn-id: r9745
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
svn-id: r8551
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵Max Horn
old costume code svn-id: r8155
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
svn-id: r8113
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
svn-id: r8090
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-29cleanupMax Horn
svn-id: r8072
2003-05-18Patch #738859: Experimental costume.cpp cleanupMax Horn
svn-id: r7639
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
svn-id: r6343
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-10-24fix warningMax Horn
svn-id: r5302
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-08-21Initial revisionMax Horn
svn-id: r4785