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path: root/scumm/debugger.cpp
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2003-01-07Skeleton for actor debugger commands - current command is useful for states ↵James Brown
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351
2002-12-30added two debugger commandsMax Horn
svn-id: r6268
2002-12-28Add Save/Load game commands to DebuggerJames Brown
svn-id: r6219
2002-12-28Fix NewGui for higher resolutions (eg, CMI)James Brown
svn-id: r6216
2002-12-20Add room command to debuggerJames Brown
svn-id: r6029
2002-12-16indentation fixes; added a constructor (after all the debugger is a global ↵Max Horn
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005
2002-12-16use the indention/formatting we agreed one. BTW function names should start ↵Max Horn
lower case... oh well svn-id: r6000
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far ↵James Brown
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990