Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-07 | Skeleton for actor debugger commands - current command is useful for states ↵ | James Brown | |
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351 | |||
2002-12-30 | added two debugger commands | Max Horn | |
svn-id: r6268 | |||
2002-12-28 | Add Save/Load game commands to Debugger | James Brown | |
svn-id: r6219 | |||
2002-12-28 | Fix NewGui for higher resolutions (eg, CMI) | James Brown | |
svn-id: r6216 | |||
2002-12-20 | Add room command to debugger | James Brown | |
svn-id: r6029 | |||
2002-12-16 | indentation fixes; added a constructor (after all the debugger is a global ↵ | Max Horn | |
var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-) svn-id: r6005 | |||
2002-12-16 | use the indention/formatting we agreed one. BTW function names should start ↵ | Max Horn | |
lower case... oh well svn-id: r6000 | |||
2002-12-16 | New debugger core. Doesn't really have anything implemented yet, but is far ↵ | James Brown | |
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990 |