aboutsummaryrefslogtreecommitdiff
path: root/scumm/debugger.cpp
AgeCommit message (Expand)Author
2003-09-11cleanupMax Horn
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-08-15The imuse debugger commands now work with playerV2 too.Jochen Hoenicke
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
2003-08-10Added imuse_panic to turn off all music playersJamieson Christian
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Tweaked debugger output to avoid wrapping, esp.Jamieson Christian
2003-08-06Remove unneeded double bracketsTravis Howell
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-05another tab completion fix by wjpMax Horn
2003-08-05fix for debugger tab completion (thanks wjp)Max Horn
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-07-21Fix for #775275 : debugger support on WinCENicolas Bacca
2003-07-14fix argument checkJonathan Gray
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
2003-07-03const correctnessMax Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate translat...James Brown
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-05-31added box matrix debug commandMax Horn
2003-05-31perform y ciping for box polygons, too (avoids crashes)Max Horn
2003-05-31fixed debugger command params bugMax Horn
2003-05-28Patch #745022: More help in DebuggerMax Horn
2003-05-27fixed o8_getStringWidth (should fix bug #741625)Max Horn
2003-05-26script index starts at 0Max Horn
2003-05-26scumm vars are 32 bit, not 16Max Horn
2003-05-26offset can be 5 digitsMax Horn
2003-05-26script numbers can have up to 5 digitsMax Horn
2003-05-26output script offsets, too (very handy to debug script lockups)Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-18Fixed VC++ warningsJamieson Christian
2003-05-18fixed debugger 'scripts' commandMax Horn
2003-05-17Added imuse_multimidi to debuggerJamieson Christian
2003-05-16Reset sounds on room loadJamieson Christian
2003-05-14always draw walkboxes into virtScreen 0Max Horn
2003-05-14handle EOF (Ctrl-D) a little bit betterMax Horn
2003-05-14added box drawing code from the old debugger to the new debugger (and cleaned...Max Horn
2003-05-13make it possible to use stdio for the debugger, instead of the console dialog...Max Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn